I guess that could be resolved by requiring every game to use a DGT board. I wonder of somebody will mandate that as a rule change to be ready for such situations.
Didnāt someone who shall remain nameless suggest that we do that so we could evaluate the level of play demonstrated by each player since simply using W,L,D to rate games is so 20th Century?
Since more than one thread has morphed from the topic posed by the initiator into a discussion of Kevinās concept of āillegal positionā, perhaps that discussion should be in its own thread. If it needs to be be discussed at all, that is. I am not enamored with the concept of making up a term not used in the rules, asserting the definition is obvious, failing to define it and rejecting other attempted definitions. It seems everyone but Kevin recognizes the concept itself is at best unclear and not clearly necessary. Iād just as soon leave him to discuss it with himself. But if others wish to participate, letās do it in its own thread.
Generally, illegal positions, of which illegal moves are a part, should be treated consistently. Part of the issue here was the fundamental change in how illegal positions were dealt with, with the focus on moves, rather than positions.
I would submit that it makes more sense to treat the positions consistently and apply 1A to the 1C2a penalty only, than it makes to treat the positions inconsistently in order to treat the penalty consistently.
Starting with an illegal position is covered by a separate rule, isnāt it?
As to some third party placing a piece on a board, thereās got to be some rule covering that. And surely there has to be a rule about a player placing a piece on the board.
There is already a rule about an illegal starting position.
There is already a rule about a displaced piece (one that is supposed to be on the board, just not on the particular square it is occupying).
Would a rule about a piece added to the board need sections for:
A player putting it on?
A friend/teammate/confederate putting it on?
An adjacent board accidentally putting it on?
A spectator seeing a piece on the floor and āhelpfullyā putting it ābackā on the board?
A spectator accidentally bumping a board, knocking off some pieces, and then not restoring it correctly?
A player that just finished a game walking by with a set packed away in a tube and having a piece drop out of the end and land on the board?
A little green man either using a tractor beam or wearing a cloaking device that wants to create confusion by putting a piece on a random board?
In 35 years of directing Iāve seen one case of cheating by putting pieces on the board (and heard of two others) that were handled by ejecting the players. Iāve seen multiple incorrect initial position setups that were handled according to the rules. Iāve seen one case of a player accidentally dropping a just-captured piece in a time scramble and the piece landing on the board (the game was restored to the correct position). I donāt remember ever seeing any of the other situations described. If somebody really want to submit an ADM for a rule change then go ahead.
Otherwise, at some point you emulate the FIDE preface saying āThe Laws of Chess cannot cover all possible situations that may arise during a gameā and you leave such highly unlikely situations to be covered by 1A.
PS When you say āthereās got to be some rule covering thatā, there is. It is 1A.
QM suggests that the new piece could also appear as a macroscopic wave function. This is particularly frightening, as the odds of the new piece being of Staunton design are low.
In unrelated news, I am a Tic-Tac-Toe arbiter. Do I score the following game as one win for the āXā player, or five?
Illegal position. The number of Xās must be equal to the number of Oās, or one greater.
Put Xās on all the white squares (white square in lower right corner) and Oās on all the black squares, and ask whether the resulting position is one win for the X player or four.
Oh you tournament directors and your rules-based mindset. (Wouldnāt your counterexample be two wins? The chess equivalent would be the opposite of an ideal mate: double check & mate, and every flight square is attacked twice.)
More seriously: chess is a game, a competition. The rules work. That they donāt account for a 4.5 tremor shaking a recently-captured piece back onto the a4 square is just fine. A knight on the Pacific Rim is dim.
Until they donāt work, resulting in a disagreement about how to proceed. Some directors prefer an approach in the history and principles-based foundation of the rules. Others appear to prefer to make their decision based on the outcome they prefer.
It is this fundamental disagreement that led to the discussion in the first place.
I have lost sleep pondering the ontology of mathematics. I have never lost sleep pondering the ontology of chess. Chess is a social construct. We donāt need the chess equivalent of ZFC. Even the engines donāt need it. Rule 1A is a good rule. It suffices.
In the thread TD ruling situation viewtopic.php?p=329033#p329033 Jeff Wiewel argues several times that he would make a ruling based in part not on the determination of a rule within a set of facts and circumstances, but whether that determination had (in his view) the undesired outcome of potentially penalizing the player. Thus, Jeff was making the decision based on the outcome he preferred.