I own all the rulebooks from the Harkness Handbook through the 6th edition, so we won’t have to wait “a few weeks”. The relevant passages are as follows.
Bill Smythe
Official Chess Handbook (Harkness), 1967:
CHECK
10.1 The King is in check when the square on which it stands is attacked by an enemy man; the latter is then said to give check to the King.
10.2 Check must be parried by the move immediately following. If check cannot be parried, it is said to be “mate.” (See Article 11.1.)
10.3 A man intercepting a check to the King of its own color can itself give check to the enemy King.
WON GAME
11.1 The game is won by the player who has mated the enemy King. (See Article 10.2.)
(There follows an extensive discussion, with diagrams, of the various ways to get out of check – moving, capturing, or interposing).
Official Chess Rulebook (Harkness), 1970 (a skinny update of some sections of the above):
CHECK
10.1 The King is in check when the square on which it stands is attacked by an enemy man; in this case the latter is said be “checking the King.”
10.2 Check must be parried by the move immediately following. If the check cannot be parried, it is said to be “mate.” (See Article 11.1.)
10.3 A man intercepting a check to the King of its own color can itself give check to the enemy King.
WON GAME
11.1 The game is won by the player who has mated the enemy King. (See Article 10.2.)
(There follows an extensive discussion, with diagrams, of the various ways to get out of check – moving, capturing, or interposing).
Official Rules of Chess, 1st edition (Morrison), 1974:
CHECK
10.1 The King is in check when the square on which it stands is attacked by an enemy piece; in this case the latter is said be “checking the King.”
10.2 Check must be parried by the move immediately following. If the check cannot be parried, it is said to be “mate.” (See Article 11.1.)
10.3 A man blocking a check to the King of its own color can itself give check to the enemy King.
WON GAME
11.1 The game is won by the player who has mated his opponent’s King.
(There is no discussion of the various ways to get out of check).
Official Rules of Chess, 2nd edition (Morrison), 1977:
CHECK
10.1 The King is in check when the square on which it stands is attacked by an enemy piece; in this case the latter is said be “checking the King.”
10.2 Check must be parried by the move immediately following. If the check cannot be parried, it is said to be “mate.” (See Article 11.1.)
10.3 A man blocking a check to the King of its own color can itself give check to the enemy King.
WON GAME
11.1 The game is won by the player who has mated his opponent’s King.
(There is no discussion of the various ways to get out of check).
Official Rules of Chess, 3rd edition (Redman), 1987:
1.11 CHECK
A. The king is in check when the square on which it stands is attacked by one or two of the opponent’s pieces; in this case the latter is or are said to be “checking the king.” Check is parried by capturing the opposing piece, interposing one of the player’s own pieces between the checking piece and the king (as long as the checking piece isn’t a knight), or by a king move.
B. Check must be parried by the move immediately following. If the check cannot be parried, the king is said to be “checkmated” (See 1.12).
C. A piece blocking a check to the king of its own color can itself give check to the enemy King.
D. Declaring a check is not obligatory.
1.12 THE COMPLETED GAME
A. The game is won by the player who has mated his opponent’s king, provided that the mating move was legal. This immediately ends the game.
Official Rules of Chess, 4th edition (Goichberg et al), 1994:
12. CHECK
12A. Definition. The king is “in check” when the square it occupies is attacked by one or more of the opponent’s pieces; such pieces are said to be “checking the king.” Check is parried by capturing the opposing piece, interposing one of the player’s own pieces between the checking piece and the king (not possible if checking piece is a knight), or moving the king.
12B. Double check. If the square the king occupies is attacked by two opposing pieces, this is also known as “double check,” and may be parried only by moving the king.
12C. Responding to check. Check must be parried on the move immediately following. If a player’s king is unable to escape check, it is “checkmated” and the player loses the game (see 13A).
13. THE DECISIVE GAME
13A. Checkmate. The game is won by the player who checkmates the opponent’s king, providing the mating move is legal. This immediately ends the game.
Official Rules of Chess, 5th edition (Just et al), 2003:
12. CHECK
12A. Definition. The king is “in check” when the square it occupies is attacked by one or more of the opponent’s pieces; such pieces are said to be checking the king. Check is parried (a player gets out of check) by capturing a sole checking opposing piece, interposing one of the player’s own pieces between a sole checking piece and the king (not possible if checking piece is a knight or a pawn), or moving the king. The king cannot parry check by castling.
12B. Double check. The square occupied by the king being attacked by two opposing pieces is known as “double check,” and may be parried only by moving the king. The king cannot parry double check by castling.
12C. Responding to check. Check must be parried on the move immediately following. If a player’s king is unable to escape check, it is “checkmated” and the player loses the game (13A).
13. THE DECISIVE GAME
13A. Checkmate. The player who checkmates the opponent’s king, providing the mating move is legal, wins the game.
Official Rules of Chess, 6th edition (Just), 2014:
(Identical to 5th edition in all of the above areas.)