Rules Question

No. This is incorrect. It’s always illegal to put your king in check (or to leave it there). Rule 3 states that if you make an illegal move, then your opponent gets two extra minutes. Rule 3A says (as a variation) that if you make an illegal move, then you lose. Playing (for example) BxK is merely a way of claiming that victory. It only is valid if rule 3A is in effect. Please note that this is different under FIDE rules, where Geurt Gijessen has stated many times in his column at chesscafe.com that capturing the king is an illegal move. Therefore, if you’re playing under FIDE rules, and if your opponent leaves his king in check, you can stop the clock and win, but if you capture the king, you lose.

Alex Relyea

You’re refering to 11D1, Illegal move in suddent death time pressure. Linking this situation to Blitz is innaccurate. If White makes a move in sudden death time pressure that leaves his King in check, and Black does not notice it, each subsequent move is illegal (see the TD Tip to 11A, which is cited in 11D1). The two-move rationale of 11D1 is understandable considering that move players stop recording moves at that point, but the TD Tip to 11D (which encompasses 11D1) makes it clear that King-in-check illegal move is a circumstance worth noting.

Blitz already has its own rules. See the website section Governance > Reports > BlitzRulesChanges.pdf for the latest Blitz rules. This document states, “Take note that Blitz is not Quick Chess with a 5 minute time control (which follow standard sudden death rules.)” Adding a time delay to a 5min time control makes it Quick chess, subject to Sudden Death rules.

Finally, Alex makes a good point on the difference in USCF and FIDE rules.

Thats the entire point: USCF used blitz rules only for fun. I wish they had a specific rating for it. But I’ve mentioned this ad nausum, so this is just another chance for me to blog about it. :laughing:

I don’t know how viable it would be to have specific rating for blitz, but a vast majority of club games are done at G/5. -The reason is that most clubs only meet once a week for 3 to 4 hours, and it gives players a chance to maximize the number of opponents they play during the night.

When I say viable, I mean in the sense that, I don’t know how accurate a blitz rating would be compared to a person’s regular rating, but you would get alot more games played, so after a few years, meta ratings should be normalized. (meta means the average strengh of a player should be reflective of a similarly rated opponent, and reflect the scale that 1500 blitz is player is in the 50 percentile of all blitz players, and the bell curve should look similar to regular ratings.)