Just a cotton-pickin’ minute here.
Looking at that picture a little more closely, I noticed a bunch of things. And those things, in turn, jogged my memory a bit.
The “hours” are not numbered from 1 to 12, but rather, from 1 to 10. And they’re numbered counter-clockwise.
The “minutes” are numbered from 0 to 120, again counter-clockwise.
The hands move clockwise, despite a counter-clockwise-pointing arrow on the clock face. This arrow is probably intended to caution users, when setting the clock, to move the hands counter-clockwise only, to prevent the flag mechanism from jamming.
So, to set it for a 5-minute game, you would point the “minute” hand straight down, at the 5. It wouldn’t much matter how you set the “hour” hand, since it won’t be moving very far in 5 minutes anyway.
Because the hands move clockwise on a counter-clockwise-pointing dial, it is essentially counting down from 5 minutes to 0. But, because it takes half a revolution (instead of a twelfth of a revolution on a standard clock) to move 5 minutes, the visibility is more precise. It is easier to see how much time is left when only seconds remain. Each small interval on the outside rim represents a quarter-of-a-minute.
I suppose it would be possible to use this clock for a 120-minute control. Just set both hands straight up at the start of the game. The “minute” hand would go all the way around every 10 minutes. During each of those ten minutes, the “hour” hand would move 10 minutes on the innermost dial, first from 120 to 110, then from 110 to 100, etc. Time would expire when both hands were pointing straight up again.
I now remember seeing a few of these in skittles room blitz games between tournament rounds in the late 1960s or early 1970s. The clock’s owner would carefully explain its operation, and the opponent would invariably respond, “Aw, come on. I don’t understand this at all. Let’s just use a regular clock.”
It is interesting to note that the ratio between the movements of the two hands is the same as on a standard clock. On a standard clock (chess clock, wall clock, wristwatch, etc) the “fast” hand (minute hand) makes a full circuit every hour, while the “slow” hand (hour hand) does so every 12 hours. On this blitz clock, the “fast” hand makes a full circuit every 10 minutes, while the “slow” hand does so every 120 minutes. In both cases, the ratio is 12 to 1.
This means that internal gear ratios (between the hands) did not have to be changed when the blitz clock was designed – only the first step or two, between the four-times-per-second (or whatever) tick of the jigger and the “fast” hand.
Interesting, no?
Bill Smythe