In that case, how about this then?
PROCEDURE FOR OFFERING AND ACCEPTING A DRAW
(From U.S. Chess Forum Chess Rulebook, Scholastic Section, Chapter 237 ("Making Sure Everybody Feels Happy and Knows What They Are Doing"), pp. 2,438):
"A lot of players, parents and, [i]especially[/i] NON-SCHOLASTIC Tournament Directors are evidently confused over the correct way to offer a draw during a scholastic game, and the correct way to accept a draw. The following procedure will help eliminate any confusion and misunderstanding regarding a game ending in a draw.
1. If a player wishes to offer his opponent a draw, he must ask the opponent: "Do you want a draw?"
2. If the opponent thinks he might like a draw, too, or if he is not sure yet if does or not, he must respond with: "Maybe I do, and maybe I don't." The player may rescind the offer at this point, because: i.) he was only asking if the opponent wanted a draw, and ii.) The opponent was only maybe agreeing to it. The game would then continue. However, if the player wishes to pursue the draw offer, he must then follow up by asking: "Do you know yet if you want a draw?"
3. The opponent is then required to determine if the player is really serious about the draw offer, or if he is only joking around. The opponent's correct response is: "Are you SURE you REALLY mean to offer me a draw, or are you just acting goofy?" At this point, either player can forget about the draw, and the game would continue.
4. However, if the player STILL thinks he wants to offer a draw, he then continues, "Yes! I REALLY mean it! DO you want a draw?" (Be careful NOT to say "Don't you want a draw?!" or the entire draw offer process is automatically voided under the "Ambiguous Question Rule" (pp. 2,360-2,377), and must be started over, with the words "DO you want a draw?" used in Step 4). At this point, either player may take back the draw, and the game, of course, will continue.
5. Now the opponent should understand that at this point, the player is probably more serious about wanting to offer a draw. But just to make sure he doesn't misunderstand what the player really means, the opponent must still follow up by asking: "Do you SWEAR you mean to offer a draw?" At this point, either player may take back their words, and the game would continue.
6. But if the player says, "Yes, I SWEAR I want to offer you a draw!" then the offer is now officially on the table. Once the player swears that he meant to offer the draw all along, he can only take it back now by telling the Tournament Director, "I'm only a little kid, and I didn't really understand what I was saying." Of course, the opponent can still decline the draw at any time, and the game continues.
7. If the Tournament Director agrees with the player, however, then the opponent may elect to continue the draw offer process. To do this, he MUST ask one last time, "Do you PINKY SWEAR that you want a draw?" BE CAREFUL! ONCE THE PLAYERS PINKY SWEAR to a draw offer, THERE IS NO WAY TO TAKE THE DRAW OFFER BACK!!
See also "How To Make SURE Your Opponent REALLY Means To Resign" ("The Correct Way To Resign A Game," pp. 2,350-2,359)
NOTE to Tournament Organizers: In order to account for the additional time necessary to properly make and accept a draw offer, it is recommended that you allow an additional 30-45 minutes for each round, when determining your tournament schedules."