13A. Checkmate.The player who checkmates the opponent’s king, providing the mating move is legal, wins the game. This immediately ends the game.
TD Tip: This means that anything that happens after the checkmate move has been legally determined (see rule 9, Determination and completion of the move) is irrelevant to the outcome of the game, including the players flag falling.
The point of the TD tip, is the question on the terms of “legally determined”. The points of the rules of order on legally determined, if the director is the only witness are made in the statement below.
21D. Intervening in games. The director’s intervention in a chess game shall generally be limited to the following:
These are rule 21D1, Answering rules questions; 21D2, Correcting illegal moves observed; 21D3, warning players; 21D4, settling disputes; 21D5, informing players; 21D6, fees.
The other major point of rule 21D, is the wording of intervening in games. Is the intervening into the games finite or infinite? If it is finite, than we can say the games during the event. If it is infinite, that we can say all the games, not just the games under my control as a director. If it is infinite, that it would be all the games recorded or unrecorded till the end of time. Even if it is finite or infinite, as I am in the camp of infinite. It does not matter, as the games the director is in control would be games that are at a end or in progress or in the future. Even if it is finite, it does not stop the problem of past, present and future, without a finite timeline.
The point with rule 21D, it says the director’s intervention in a chess game. The point of the rule is the term ‘chess game’, not if the chess game is still in progress or the chess game is over. The rule 21D does not say the director has the right for intervention after the game is over or it is still active.
The rule is very clear on rule 21D, it does not say the chess game has to be over. It can be any game you as the director was in charge. It can be for any game in any tournament years ago. It can be for a game in progress, or a game that happen in the past. Under rule 21D, a game from the past is just as equal to a game in progress. Intervening in the chess games in the past is just as important as intervening in chess games in progress.
14G2. Players apparently unaware of situation. If a sudden death game continues with both flags down, the director may rule it a draw. This exception to the standard rule that only players may call flags down is justified by the need to avoid delaying the tournament.
There is only one rule that makes it very clear, the director having the right for intervening in a game. This is rule 14G2, if both flags are down the director has the right for intervening. The intervening is to point of the down flags and settle the game as a draw. If a spectator notice the flags are both down, the spectator does not have the right to point this out to both players. The game is a draw, and the game is over, but only the director has the right to stop the game if the players do not notice the flag falls.
Why did the USCF come up with the rule 14G2? What would happen if there was no rule 14G2? If there was no rule 14G2, would the director have the right to point out both flags – the director would not have that right. If both flags are down, the game is over, the game is a draw. Any moves after the flags are down does not matter, as the game is over and it is a draw.
The USCF came up with rule 14G2, as the director needed a rule to point out the game is over, and it is a draw. The flags are down and the game is over, but the director needs the right of the rules to point out the game is a draw. The evidence shows the director needs the rule of 14G2 to point out the game is over.
If I notice a checkmate, there is no rule I can point out the checkmate. I know the game is over with a checkmate, just as much knowing the game is over with both flags are down. If I need a rule to point out the game is over with both flags down, I would need a rule to point out a checkmate.
Directors can point out I can use the spirit of rule 14G2. Does the directors have the right to use the spirit of a rule? If I use the spirit of the rule 14G2, than I can say the checkmate ends the game. Can I use the spirit of rule 14G2, for any other type of draws? What if I notice stalemate, insufficient losing chances, perpetual check, triple occurrence, insufficient material – as directors do we have the right to intervene and declare the game a draw – no.
21D2. Correcting illegal moves observed. Correcting any illegal moves observed, unless time pressure exits or Variation 11H1 is used (the director does not correct illegal moves unless asked by a player).
Variation 11H1. Director as witness only. In an event in which most games are not watched by directors, a director may refrain from correcting moves he or she may notice but simply serve as a witness should one of the players point out the illegal moves before ten more moves has been made (11A.)
If there is a checkmate, as a director I notice the checkmate. Since there is rule 14G2 to grant me the right to end the game after the game is over, there is no equal rule that grants me the right to end the game with a checkmate. If I notice the checkmate, if the players are in time trouble I cannot point out any illegal moves after checkmate. If the players are not in time trouble, I do use rule 11H1. Than I cannot point out any illegal moves after checkmate.
16D1. Illegal moves. If an illegal move is not corrected before the opponent of the players who made the illegal move completes two more moves, then the illegal move stands, and there is no time adjustments.
The rule 16D1 is for illegal moves in time pressure, only one of the players has to be in time pressure. If during time pressure, your opponent checkmates you, and both you and your opponents keep on moving the pieces. If your opponent lets you out of checkmate, or you move out of checkmate, if two legal moves have been done after the illegal moves are over. If you make a claim there was a checkmate, after the illegal moves are in the past by two moves – I cannot confirm there was a checkmate. Under the spirit of rule 14G2, I cannot make the statement there was a checkmate. If you make two legal moves after the illegal moves after checkmate, under the spirit of rule 16D1, I cannot confirm there was a checkmate.
11B. Illegal move prior to last ten moves. If it is found that an illegal move was made prior to each player’s last ten moves, the illegal move shall stand and the game continue.
If in non-sudden death you or your opponent checkmated the other. Than made illegal moves to get out of checkmate. If you make ten legal moves after the checkmate and the illegal moves to get out of checkmate. If one of the players points out there was a checkmate, and I did notice the checkmate and understand you have made ten legal moves after – I cannot confirm there was a checkmate. If the players point it out before the ten legal moves under 11B, or the two legal moves in 16D1: than I can make the statement there was a checkmate. If it is after, than I cannot confirm there was a checkmate.
The final statement, rule 21D does not grant me the right for intervening into the game. As a director I cannot intervene into the games of the past, or a game that is in progress. Since there is rule 14G, a rule to end the game that is over. With rule 14G, grants the director the right to tell the players the game is over because both flags are down. Since the rule 14G has to be placed as a rule to grant the director to inform the players the game is over. It was clear to the rules committee that a rule has to be placed to end the game when the game has ended. Since there is no other rule that grants the director this same right, than there is no right to point out other areas when a game is over. If the players keep on with there game, and make illegal moves to get out of the checkmate, than make the number of legal moves after. I cannot make a statement of the illegal moves that are now in the past under rule 16D1.