On the Chronos the adagio mode, called AD - 1, AD - 2, AD -3 and AD -4 does call itself delay mode – except that it gives the player more time at the start of the first move. This mode can be set from zero seconds up to ninty-nine seconds – the reason for this kind of mode as like the ones that are more common when both players can see the five seconds – the delay time (myself would use) like chess andante mode I (CH - A1) with one time control or chess andante mode II (CH-A2) with two time controls. With the adagio mode, if set at 5 seconds the players on the first move shall gain 5 seconds during the first move; if they play a move that is less then five seconds for each move, then the time will be restored to the time before the move started; the first move for a G/30 would be 30:05, if they do make a move less then 5 seconds: they will have the time of 30:05. If on the other hand they get the five seconds at the start of the move, then one player use the delay of five seconds plus 5 seconds of a total of 10 seconds, after the move the clock will add back 5 seconds onto the clock.
There is also the sudden death and delay I (DL - SD1) at the owner of the clock can still set the delay from zero seconds to 9:59 seconds, the problem with this mode like other modes it has flashing dots – the owner of the clock could set the delay for himself at 8 seconds, the other player at 5 seconds; if the owner of the clock does cheat with more seconds, would have to make it so the other player would not be asking why the time of the clock is not moving. If the owner of the clock set the clock with 9:59 as a delay after a number of moves, the other player would be asking why the clock is not moving, the charge of cheating would be brought up: if on the other hand with a 8 second delay would not be noticed, or be noticed for the player for asking the director to check the clock.
Blitz with the two second delay, very sure under the rules that nothing can be rated under five minutes; with the debate that delay can take five percent off from the clock, then still be thought of as a G/5. Making a debate that G /5 with a time delay is still ratable as it is thought of as G / 5 with the time delay. With blitz being five minutes, would be a total of 300 seconds or five minutes. With 5% of 300 seconds would be 15 seconds. You would have a clock set at 4:45 (t/d 2), if that can be done with all chess clock would not be a problem, as some clocks can not be set with seconds then having all clocks set this way would have some clocks be not acceptable and others non-standard. Even if you can have it set at G / 4.45 (t/d 2) both players would gain more time on a delay clock after they make 8 moves as 2 x 8 = 16 seconds; when the standard of setting a G / 60 clock at G / 55 (t/d 5) would be 5 x 60 = 300 or five minutes before both players start to gain more time. As G / 5 at G / 4:45 (t/d 2) -vs- G / 60 at G / 55 (t/d 5) would be a difference of 7 1/2 moves ( 2 seconds into 15 seconds = 7 1/2 movers) into 60 moves would be a factor off 8 or 800 percent difference. As my clock (Chronos II) can be set at G / 4:45 (t/d 2) could be set as board A, some other clock as board B: that can not be set with seconds on the clock with time delay, then board B would get 15 seconds more time then board A because it can be set with time delay and show seconds.
With most chess clocks the director would need to round to the whole number, as the director would need to round to the closes whole number, as 5 percent of 5 minutes would be 4:45 the director would still have to make it G/5 for the chess clocks with time delay. Then delay clocks would always get 2 seconds more time, then a clock that is set at G / 5 without time delay. Even if the director does use G / 4 (t/d 2) would be a difference of twenty percent then the standard of five percent; what player that goes to a G / 60 event would want accept G / 40 (t/d 5), if we used this as a standard it would be 240 moves before both players would gain more time on the clock, as blitz use time delay of 2 then 5 then it would 600 moves before both players gain more time if using 2 second delay.
With G / 90, the director would cut the time down to G / 85 (t/d 5) as the 60 move theory works. Sixty is the number they are looking for, as the idea that a game would be finnished around the 60th move, if the game ends before 60 moves it ended because of checkmate, resigning or accepting a draw, ect. If you win your game before 60 moves it was not your falt the game ended, if you lose the game it was not the falt of the clock, if you accpeted a draw then it was you and the other player that accpeted a draw or one player forced a draw – it is not the clock that the players could not break 60 moves. If you break over 60 moves and both players did use the 5 second delay from the clock, then you would be gaining more time from the clock, with 60 moves performed, both players are in a end game, time delay is only needed during the end game not during the opening or middle game, time delay was designed for the end game not the opening or middle game
With a time delay with blitz, it is not a rational argument to use time delay as it is not or can be equal to G / 30 as G / 25 (t/d 5); or G / 60 as G / 55 (t/d 5); or G / 90 as G / 85 (t/d 5) – as it is not the 60 moves to equal 5 minutes. If we take it to blitz on the idea of the 60 moves, as blitz is a two second delay would make the time delay for a G / 5 as G / 4 (t/d 2): as 2 seconds into 60 seconds equals 30 moves; if sending it to G / 3 (t/d 2) it would 2 seconds into 120 seconds equals 60 moves.
A) G / 5 as G / 3 (t/d 2) = 2 seconds into 120 seconds = 60 moves (40 percent time difference).
B) G / 10 as G / 7 (t/d 3) = 3 seconds into 180 seconds = 60 moves (30 percent time difference).
C) G / 10 as G / 8 (t/d 3) = 3 seonds into 120 seconds = 40 moves (20 percent time difference).
D) G / 10 as G / 9 (t/d 3) = 3 seconds into 60 seconds = 20 moves (10 percent time difference).
E) G / 30 as G / 25 (t/d 5) = 5 seconds into 300 seconds = 60 moves (10 percent time difference).
F) G / 60 as G / 55 (t/d 5) = 5 seconds into 300 seconds = 60 moves (5 percent time difference).
If you want to make G / 5 like the classical time difference with the difference of time to equal 60 moves before you are equal with the amount of time given back, then you would have to set the blitz game to G / 3 (t/d 2). As the director can have a G / 10 event be between G / 7 up to G / 9 with a time delay of 3 seconds most directors have the clock set at G / 7 (t/d 3). This is the reason for not wanting to have delay clocks during a blitz event, in my event will not use delay during the G / 5 event. Very sure nothing can be rated below G / 5 in the first place, even if you say that G / 5 is equal to G / 4 (t/d2), as made my case that this time control is unfair.
As a player do like time delay, as a director have a number of problems with it – it is not the question of who is who between the boards, that is mystery until the parings are up – it is how the clocks are set between board A and board B that can be unequal without asking how the game will end. Would have to say would not let time delay be in a G/5 event even if it was legal to take time off the clock as 20 or 40 percent of the total time just to make the 60 move theory fit to a classical time control; then would have ethical problems to say being a director of a classical time control to let time delay be used – with time delay left with a duelist answer. To be fair, would say that a G / 5 would be set at G / 3 (t/d 2) quick event take away 3 minutes with a three second delay and a classical with 5 minutes with a 5 second delay, if it is one time control.
Earnest,
Douglas M. Forsythe, local td