I was just having a discussion with Wayne (wzim) over supper and now I have a tournament issue:
What are the equivalent game times for standard, delay and increment?
From another thread, I became intrigued with the increment option. I asked Sevan about it and, as I said, I talked quite a bit with Wayne.
The considerations come from a TD point of view. The first is the time a game will normally take for round scheduling. The second is what increment times would be rated as what type of game.
In looking at the various time controls, I figured G/60 with a 30 sec increment is a similar to G/90 with a 5 sec delay. I know that Sevan is promoting this time control. In his longer tournaments he uses G/90 with a 30 sec increment.
Using 60 moves as a “standard” game move length, the following most used times for our tournaments calculate:
G/30, 5 sec delay → G/35 or a total of 1 hour, 10 minutes ← G/15, 20 sec inc (G/5, 30 sec inc!)
G/45, 5 sec delay → G/50 or a total of 1 hour, 40 minutes ← G/25, 30 sec inc
G/60, 5 sec delay → G/65 or a total of 2 hours, 10 minutes ← G/35, 30 sec inc
G/75, 5 sec delay → G/80 or a total of 2 hours, 40 minutes ← G/50, 30 sec inc
G/80, 5 sec delay → G/85 or a total of 2 hours, 50 minutes ← G/55, 30 sec inc
G/90, 5 sec delay → G/95 or a total of 3 hours, 10 minutes ← G/65, 30 sec inc
G/120, 5 sec delay → G/125 or a total of 4 hours, 10 minutes ← G/85, 30 sec inc (G/90, 30 sec inc is popular here)
Do these numbers seem right to you other TD’s that use increment?
Also, what specifically are the rating requirements and standards (Quick and/or Regular) for submitting to the USCF?