Some TDs dislike the move counter, for their own reasons. Then again, some TDs forget that the TDs are there for the players, not the other way around. And some players prefer to have the move counter turned on.
It’s a double-edged sword. For me as a player, it’s a comforting feeling to see the move count, and to see the clock add 30 minutes (or whatever the secondary control is) when I press the clock after move 40.
I’m accommodating, though. If it’s a tournament where the players furnish the clocks, and if it’s my clock, and if (before the game begins) my opponent says he’d rather have the move counter turned off, I will gladly switch the clock to a mode where it does not count moves.
I could easily envision the following scenario. The time control is 40/90 SD/30; d/5. I am assigned the black pieces. I arrive five minutes early and set up the pieces and my Chronos clock. My opponent arrives two minutes later (still three minutes early) and the following conversation ensues. My opponent’s words are in red, mine are in blue:
Um, I see you have the move counter turned on. I prefer it turned off, so that I can see the entire display (h:mm:ss) at all times.
OK, I’ll set the clock to a different mode where it doesn’t count moves. Be advised, though, that in this mode, the clock will not add 30 minutes after move 40. Instead, it will add 30 minutes only after the entire first 90 minutes is used up.
That’s fine with me. I reset the clock. We shake hands. Game begins.
Move 36. Opponent is down to 10 seconds main time. Blitzes out a move without using up any of his 5-second delay. I, having more time, respond at my leisure.
Move 37. Same. Move 38. Same. Move 39. Same.
Move 40. Opponent again blitzes out a move and presses his clock.
Hey, I’ve made move 40. The clock was supposed to add 30 minutes.
Don’t worry. As I explained at the beginning, the clock will add 30 minutes as soon as you use up the rest of your original time. Relax – you’ve made the time control. You can slow down now.
Opponent grumbles, but says nothing more. At my leisure, I play my own 40th move and press my clock.
Opponent, still seeing 10 seconds of main time, blitzes out his 41st move and presses his clock.
Hey, the clock still didn’t add 30 minutes. What’s going on here?
I just told you, the clock will add time when your original time counts down to zero. You have 30 minutes to play the rest of the game. Please relax.
The scene continues, with my opponent blitzing out 3 more moves in a desperate attempt to beat the non-existent 10-second deadline. Finally, after playing my 44th move at my leisure, instead of pressing my clock I pause both clocks.
OK, please listen up. You have plenty of time. We have an interesting game going on here. Please don’t ruin it by blitzing when you don’t have to. You still have 30 minutes to finish the game. Got it?
Okay, okay. Start the clock.
Opponent blitzes out his 45th move, and I respond. On his 46th, he blitzes out a blunder. On my 46th, I leisurely play the refutation, and he realizes he is in deep doo-doo. Finally, he goes into a long think. His primary time counts down to zero, and the clock adds 30 minutes.
(sarcastically) I see the clock finally added 30 minutes.
Yep, just as I told you it would do.
3 moves later he is checkmated.
I wish the clock had added 30 minutes when I really needed it.
Maybe from now on you’d prefer to turn on the move counter?
Bill Smythe