I haven’t been satisfied with standard Swiss pairings for my tournaments. I’ve decided on something that I think will be better. I want to run it past people, say why I like it, and see if anyone has either a better recommendation, or spots a severe flaw that I have overlooked.
First, let me say something about my tournaments. They are small. In the past, they have been anywhere from 12 to 20 players. Second, there is no cash prize. Third, the range of that set of players runs in rating from around 300 to around 2000. At the last tournament it was about 1/3 under 900, and 1/3 under 1500, with always at least one, and up to four, unrateds. The after tournament rating of the unrateds has ranged from 100 to 1895. They all play in one section, because breaking up such a small group does not work well. It’s a five round Swiss tournament. When we get to around 16, I could break it up, but I never know if I’ll get that many in advance, and I always feel very bad for that 1200 rated player who would get stuck at the top of the bottom section, and have no more than one worthwhile game all day.
On the other hand, the first round of such a tournament is practically a waste of time, and the kids with 600 ratings aren’t really keen about playing 1400 rated adults. What to do.
My first thought was to just use 1-2, 3-4, pairings, but that puts the top two players against each in the first round. So, I’m going to modify those pairings a bit. If there are N rounds remaining, the top N players cannot play against each other, and the bottom N players cannot play each other. Otherwise, it’s 1-2,3-4 pairings. If there are less than 2*N players, it gets a little screwy, because the protected zones at the top and bottom overlap. For a 24 player, five round, tournament, that means the first round is
1 - 6
2 - 7
3 - 8
4- 9
5 -10 (top five players can’t play each other)
11 -12
13- 14
15 - 20(bottom five can’t play)
16 - 21
17- 22
18- 23
19- 24
For a 14 player tournament, it looks like this:
1 6
2 7
3 10
4 11
5 12
8 13
9 14
In the second round, only four players are protected against playing each other. The ranking of the players will be based on points first, then rating, just like a standard Swiss
I did some simulation, and the average gap between players is smaller, and the extreme gaps are usually avoided. Of course, if there are dramatic upsets, that can lead to dramatic differences in ratngs in a game, but that only happens when players are playing well outside their performance levels.
If all goes according to plan, the top player will play players 6,5,4,3, and 2, in order.
The advantage is the elimination of the huge rating difference games from the first round of the Swiss.
The disadvantage is that the top player has a much rougher day than if he played a standard Swiss. No relaxing during rounds 1 and 2, and whoever he meets at the end of the day will have played a noticably easier schedule than he. If we were allocating cash prizes among high ranked players, that would be a problem, but we aren’t.
Color equalization would not be part of deciding which opponents to play, but it will be used to decide who plays white or black in a given game.
Thoughts? Feedback? Have I overlooked an obvious flaw?