That might depend on when the merge occurs. If the schedules merge after 2 (or more) rounds, using accelerated pairings in only one of the two schedules might be possible. If the merge occurs after just 1 round, it would be silly and illogical. In fact, there would be no decent way to pair round 2, because you would be mixing accelerated and unaccelerated players.
Recall that accelerated pairings are used in rounds 1 and 2 together, and 1 and 2 only. And the method for pairing round 2 depends on whether round 1 is accelerated.
With standard pairings, round 1 is paired half-vs-half, and in round 2 players with the same scores are paired.
With accelerated pairings, round 1 is paired by quarters (1st quarter vs 2nd, and 3rd vs 4th). In round 2, players with unequal scores are paired. Top-half losers play bottom-half winners. (Only the top-half winners and the bottom-half losers are paired by equal scores.)
Beginning in round 3, standard pairings and accelerated pairings are done the same way. Players are paired by score groups, half-vs-half within each score group.
The reason accelerated pairings tend to reduce the number of perfect scores is that, in round 2, many of the round 1 losers will defeat round 1 winners, thus leaving them all with 1 point out of 2.
Barring upsets, with accelerated pairings, after round 1 the 1st and 3rd quarters will have 1 point, and the 2nd and 4th quarters will have 0. Then after round 2, where the 2nd quarter is paired against the 3rd, both of these quarters will stand at 1-1 (the higher-rated losers will defeat the lower-rated winners). Only the top eighth (the top half of the 1st quarter) will have 2-0, and only the bottom eighth (the bottom half of the 4th quarter) will have 0-2.
So, with 32 players for example, after 2 rounds you will have:
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Standard pairings:
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----- 8 players at 2-0
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----- 16 players at 1-1
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----- 8 players at 0-2
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Accelerated pairings:
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----- 4 players at 2-0
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----- 24 players at 1-1
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----- 4 players at 0-2
Now, if you tried to merge accelerated and non-accelerated after round 1, how would you pair round 2? Pair all players by score, as in standard pairings? Or pair top-half losers vs bottom-half winners, as in accelerated pairings? Or pair unaccelerated players against each other by score, and accelerated players against each other the accelerated way? That third alternative would amount to postponing the merge until after round 2, even though all the round 2 games would be played at the same time, in the same room, at the same time control.
Obviously, then, if you merge after round 1, you are doing something that really doesn’t make sense.
Bill Smythe