accelerated pairings

hi,

I’m a new Club TD.
Can someone explain in simple english what is meant by accelerated pairings. And what is the point of doing accelerated pairings?
i realize i won’t need to do accelerated pairings for my small tournaments, but i just want to know for my own education.

thanks :smiley:

Accelerated pairings are a way to try to cut the number of potential perfect scores in half. This is generally used in tournaments with a wide range of ratings, large number of players compared to the number of rounds, and most often due to the existence of indivisible first place prizes (like trophies). The easiest variation to understand is where the top half of the field (by rating) is paired as if the players had an extra point in the first two rounds. Round three and later pairings are normal.

As an example, take a three-round 16 player tournament with ratings distributed every 50 points from 1000-1750. If the ratings are not accelerated then you have the following pairings (assuming no upsets and ignoring color conflicts). The final result is two perfect 3-0 scores.

Round 1 (all 0-0)
1750 beats 1350
1700 beats 1300
1650 beats 1250
1600 beats 1200
1550 beats 1150
1500 beats 1100
1450 beats 1050
1400 beats 1000

Round 2 (first four games with 1-0 players, second 4 with 0-1)
1750 beats 1550
1700 beats 1500
1650 beats 1450
1600 beats 1400
1350 beats 1150
1300 beats 1100
1250 beats 1050
1200 beats 1000

Round 3 (2 games with 2-0 players, 4 games with 1-1, 2 games with 0-2)
1750 beats 1650 (winner is one of 2 perfect scores)
1700 beats 1600 (winner is one of 2 perfect scores)
1550 beats 1350
1500 beats 1300
1450 beats 1250
1400 beats 1200
1150 beats 1050
1100 beats 1000

With acceleration, if there are no upsets then there is only one perfect 3-0 score at the end.

Round 1 (the top half - for this tournament the 1400+ players - are paired as if they had an extra point in the first two rounds)
1750 beats 1550
1700 beats 1500
1650 beats 1450
1600 beats 1400
1350 beats 1150
1300 beats 1100
1250 beats 1050
1200 beats 1000

Round 2 (1400+ players are paired as if they had an extra point, 2 games between 1-0 players, four games between a higher-rated 0-1 and a lower rated 1-0, 2 games between 0-1 players)
1750 beats 1650
1700 beats 1600
1550 beats 1350
1500 beats 1300
1450 beats 1250
1400 beats 1200
1150 beats 1050
1100 beats 1000

Round 3 (no more extra points used for pairings, 1 game between 2-0 players, 6 games between 1-1 players, 1 game between 0-2 players)
1750 beats 1700 (winner is the only perfect score)
1650 beats 1350
1600 beats 1300
1550 beats 1250
1500 beats 1200
1450 beats 1150
1400 beats 1100
1050 beats 1000

Acceleration has been used in the open sections of National Scholastics for some years.

Questionable tournaments to accelerate are:
Those where the number of perfect scores can be limited to one without acceleration;
Those where the ratings are all fairly close (such as a class tournament) since there is a greater risk of having a number of round 2 “upsets” with lower-rated 1-0 players beating higher-rated 0-1 players (this may give you up to 50% more 2-0 scores than if you did not accelerate)
Those where the ratings are uncertain (such as many unrateds, or many provisional ratings)
Tournaments where you might expect a significant percentage of draws between the top-rated players, as that would also reduce the number of perfect scores

jwiewel, thanks for the detailed explanation. Does anyone know if the various pairing softwares can handle acceleration as you describe it, and if so does it require a lot of fiddling?

/Jens

Since the question asked for a simple explanation I only described the easiest variation to follow. There are +1 pairings (described above) and a variation that also pairs top-half drawing players with bottom half winners. You can accelerate by quarters (described above) or by sixths (used for the open sections this year at the Supernationals).

WinTD definitely handles these various types of acceleration and I’ve heard that SwissSys also does. I’m not familiar with the others.

I don’t have the program in front of me on my lunch hour but, if memory serves, in WinTD you can click on the section and there is an option for setting accelerated pairings on or off. There are also some selections in the pairing options to indicate the type of accelerated pairings.

You can thus have a tournament with some sections accelerated and others using standard pairings.

As Mike Nolan stated in another thread, when you get a pairing program you should review the various options and play with it so that you understand what is going on. Pairing programs can come up with apparently bizarre pairings if their options are not set correctly.

Some settings to check are: whether or not interchanges are allowed; the rating ranges for interchanges and transpositions; whether or not an unrated can be given a bye (set this to no); whether or not team-mates or club-mates can be paired with each other (yes, no or limited - limited for team-mates and yes for club-mates works for the tournaments I run).

Even long-time users of programs may not realize all of the capabilities that they have. The first two to come to mind regarding WinTD are its ability to print different font sizes for the wall chart, and its capability of handling re-entries without pairing the re-entry against a person the re-entering player played before the re-entry.