Below is my vision of a new 14H. Nope, I have not yet sent it in. Yes, I did pass a copy along to the Rules chair (pretty easy since I am on the committee). I included the current 14H at the end in red.
BTW, the method I am using here to get feedback is the same one I used when I was working on the 4th edition of the rules.
ADM by Tim Just, Delegate from Illinois: 14H. Claim of insufficient losing chances in sudden death.
The current 14H allows the TD to intervene in the game. The USCF philosophy is for TD non-intervention in games. The proposed change limits the TD intervention currently allowed in 14H. The default when the draw offer is not immediately accepted would be for a TD to place a properly set delay clock on the game if it is available. The procedures for dealing with no clock availability would default to the current version of 14H. Some TD Tips were revised or eliminated to reflect the replacement version of 14H.
Some language regarding increment clocks as it relates to either version of 14H was also cleaned up.
The wording: “The draw shall be awarded if the director believes that a Class C player would have little chance to lose the position against a Master with both players having ample time” was replaced with: “The exact drawing and non-losing chances of any position cannot be calculated, but a director wishing a more precise standard may consider the likely game outcome if a delay clock were placed on the game.” This replacement wording can be found in the New 14H section regarding how a TD may proceed if no delay clock is available (14H2b, step 1).
New 14H:
As of January 1, 2010 replace the current wording of 14H (Claim of insufficient losing chances in sudden death) with the following:
14H. Claim of insufficient losing chances in sudden death.
14H1. Explanation.
This procedure is not available for games in which a clock is being used with either the time delay or the increment properly set, whether the game begins with such a clock or one is added during the game (14H2a). If such a clock is not being used, or such a clock is being used without the time delay or increment feature in operation, the following procedure is available.
In a sudden death time control, a player on the move with two minutes or less of remaining time may stop the clock and may make a claim of insufficient losing chances.
14H2. Resolution of 14H claim.
The TD will inform the opponent of the player making the claim that a draw has been offered by the claimant. If the draw offer is accepted then the claim is resolved and the game is a draw (14B).
14H2a. The Draw offer is not immediately accepted and a properly set delay clock is immediately available for the game.
The claimant gets half of the claimant’s remaining time (rounded to the nearest second); the opponent’s time is unadjusted; the time delay is set for the standard delay announced at the start of the tournament. After the claimant’s clock is started, the 14H draw request by the claimant becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
14H2b. A properly set delay clock is not available for the game.
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A director who believes the claim is clearly correct should declare the game drawn. When ruling, the director should not consider the ratings of those playing. A low-rated player who claims a draw vs. a Master should obtain the same ruling as a Master with the same position who claims a draw vs. a low-rated player. The director should also not consider the times on the clocks. The exact drawing and non-losing chances of any position cannot be calculated, but a director wishing a more precise standard may consider the likely game outcome if a delay clock were placed on the game. See also 14I, Advice on claims of insufficient losing chances in sudden death under rule 14H and 14H3, Conferring with players.
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A director who believes the claim is clearly incorrect should deny the claim and may subtract up to one minute from the claimant’s remaining time. After the claimant’s clock is started, the 14H draw request by the claimant also becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game. See also 14I, Advice on claims of insufficient losing chances in sudden death under rule 14H.
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Deny the claim while inviting a later re-claim. There is no adjustment of either player’s time. After the claimant’s clock is started, the 14H draw request by the claimant becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
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Watch the game while reserving judgment on the claim. The director should make every effort to resolve the claim before the flag of either player falls (5G). There is no adjustment of either player’s time. After the claimant’s clock is started, the 14H draw request by the claimant also becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
TD TIP: There is no rule allowing players, after the game has started, to ask for a properly set delay clock to be placed on their game, which would replace an analog clock or an improperly set delay or increment clock. Only the TD can initiate placing a clock with time delay capabilities on a game after a 14H claim has been made and the steps of 14H2 have been applied. As a result, the player wishing to place a time delay clock on the game must first make a 14H claim.
TD TIP: The director should inform the claimant and opponent that when the claimant’s clock is started that rule 14B3, Draw offer before moving, is in effect. The opponent has the right to ask the claimant to make a move before the draw offer is rejected or accepted by the opponent; however, if the claimant makes a checkmating (13A) or stalemating (14A) move, the game is over.
14H3. Conferring with players.
A director who is unsure how to rule may confer privately with either player or with both players separately regarding the player’s plans. The director should be careful not to say anything that might assist the player if the game is resumed.
14H4. Player with fallen flag may not claim.
A player whose flag is down (5G) may not claim insufficient losing chances.
14H5. Delay Clock, a clock with time delay capabilities, or Increment clock, a clock with increment capabilities.
If either a properly set Delay Clock (5F) or a properly set Increment Clock is used, 14H and 14I are not in effect; i.e., no claim of insufficient losing chances may be made. The reaction time provided for by the delay or the added increment time for each move is likely to be sufficient for a player with insufficient losing chances to hold the position.
Current 14H:
14H. Claim of insufficient losing chances in sudden death.
14H1. Explanation.
This procedure is not available for games in which a clock is being used with time delay or increment, whether the game begins with such a clock or one is added during the game (14H2a). If such a clock is not being used, or such a clock is being used without the time delay or increment feature in operation, the following procedure is available.
In a sudden death time control, a player on the move with two minutes or less of remaining time may stop the clock and ask the director to declare the game a draw on the grounds that the player has insufficient losing chances. See also 15H, Reporting of results.
14H2. Resolution of 14H claim.
When ruling, the director should not consider the ratings of those playing. A low-rated player who claims a draw vs. a Master should obtain the same ruling as a Master with the same position who claims a draw vs. a low-rated player. The director should also not consider the times on the clocks. See also 14H3, Conferring with players.
The director has four possible ways to resolve the claim.
TD TIP: Remember a 14H draw claim is first a draw offer (Rule 14, The Drawn Game).
14H2a. The claim is unclear and a delay clock is available for the game.
A director who believes the claim is neither clearly correct (14H2c) nor clearly incorrect (14H2d), but is instead uncertain as to the correctness of the claim, may place a delay clock on the game, setting it as follows: The claimant gets half of the claimant’s remaining time (rounded to the nearest second); the opponent’s time is unadjusted; the time delay is set for the standard delay announced at the start of the tournament. After the claimant’s clock is started, the 14H draw request by the claimant becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
14H2b. The claim is unclear and a delay clock is not available for the game.
A director who believes the claim is neither clearly correct (14H2c) nor clearly incorrect (14H2d), but is uncertain as to the correctness of the claim, and does not have a delay clock available, may:
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Deny the claim while inviting a later re-claim. There is no adjustment of either player’s time. After the claimant’s clock is started, the 14H draw request by the claimant becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
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Watch the game while reserving judgment on the claim. The director should make every effort to resolve the claim before the flag of either player falls (5G). There is no adjustment of either player’s time. After the claimant’s clock is started, the 14H draw request by the claimant also becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game.
14H2c. The claim is clearly correct.
A director who believes the claim is clearly correct should declare the game drawn. The draw shall be awarded if the director believes that a Class C player would have little chance to lose the position against a Master with both players having ample time. The exact losing chances of any position cannot be calculated, but a director wishing a more precise standard may consider little to mean less than 10 percent. A director unsure whether a position meets the above standard should use option 14H2a or 14H2b. See also 14I, Advice on claims of insufficient losing chances in sudden death under rule 14H.
14H2d. The claim is clearly incorrect.
A director who believes the claim is clearly incorrect should deny the claim and may subtract up to one minute from the claimant’s remaining time. After the claimant’s clock is started, the 14H draw request by the claimant also becomes a draw offer under 14B3, Draw offer before moving. Penalties for rule infractions remain standard. The claimant may win, lose, or draw the game. See also 14I, Advice on claims of insufficient losing chances in sudden death under rule 14H.
TD TIP: There is no rule allowing players, after the game has started, to ask for a properly set delay clock to be placed on their game, which would replace an analog clock or delay clock not set properly. Only the TD can initiate placing a clock with time delay capabilities on a game after a 14H claim has been made and the steps of 14H2 have been applied. As a result, the player wishing to place a time delay clock on the game must first make a 14H claim. The player then faces the possibility that the game may be drawn or may continue without a time delay clock when the TD applies the procedures outlined in 14H2.
TD TIP: If a director chooses to resolve the claim by enforcing 14H2a, The claim is unclear, a delay clock is available for the game, or 14H2b, The claim is unclear, a delay clock is not available for the game, then the director should inform the claimant and opponent that when the claimant’s clock is started that rule 14B3, Draw offer before moving, is in effect. The opponent has the right to ask the claimant to make a move before the draw offer is rejected or accepted by the opponent; however, if the claimant makes a checkmating (13A) or stalemating (14A) move, the game is over.
TD TIP: Applying rule 14H2a, The claim is unclear, a delay clock is available for the game, is the preferred method of resolving a 14H claim for directors who wish to ensure the result of the game is determined by the players, rather than any outside influence.
14H3. Conferring with players.
A director who is unsure how to rule may confer privately with either player or with both players separately regarding the player’s plans. The director should be careful not to say anything that might assist the player if the game is resumed.
14H4. Player with fallen flag may not claim.
A player whose flag is down (5G) may not claim insufficient losing chances.
14H5. Delay Clock, a clock with time delay capabilities.
If a Delay Clock (5F) is used and set for the required time delay on each move, 14H and 14I are not in effect; i.e., no claim of insufficient losing chances may be made. The reaction time provided for each move is likely to be sufficient for a player with insufficient losing chances to hold the position.