Last weekend I directed a four-round Swiss with four players. Not intentionally - we just didn’t get as many players as we’d hoped for. One of the players suggested that the format could be changed to a three-round round robin, i.e. a quad, but the organizer was insistent that all four rounds should be played. Results were:
Round 1:
2302 vs. 2405 0-1
2360 vs. 2200 1-0
Round 2:
2405 vs. 2360 ½-½
2200 vs. 2302 ½-½
Round 3:
2200 vs. 2405 0-1
2360 vs. 2302 1-0
Round 4:
2405 vs. 2360 1-0
2302 vs. 2200 0-1
Each player got two whites and two blacks, with one rematch. It was unfortunate that the 2360 had to play black vs. the 2405 in both games. Is there a way I could have avoided that while staying within the rulebook?
A tournament that I directed a few times in the 1990s, the Monadnock Marathon, was a 12-round Swiss, and the rule there, announced in advance as a variation, was that players could be paired against each other for the second time starting in round 9, and the colors in a rematch would be the opposite of what they were in the first game between those players. Since no such variation had been announced at the tournament last weekend I felt that I had to go by the rulebook.
When I paired round 3 I thought about reversing the colors on both boards to avoid the problem on the top board in round four:
2405 vs. 2200
2302 vs. 2360
Assuming the 2405 and the 2360 played in the last round, the round 4 pairings would have been:
2360 vs. 2405
2200 vs. 2302
Each player would have had two whites and two blacks, and the 2360 and the 2405 would have had the opposite colors from what they had in their round 2 game. The 2200 and the 2302 would be playing with the same colors that they had in round 2, but arguably it’s more important for the colors to be right in the top score group than in the bottom score group.
Would this color reversal in round 3 have been legitimate under the rules? Can anyone suggest another way of improving the round 4 colors?