First of all, a huge thanks to Ken for posting the two papers.
The FIDE Dutch system has some major advantages over the USCF system. By eliminating the 80- and 200-point rules, and going simply by rating order within the score group, the FIDE system has made pairings more nearly deterministic (or more nearly algorithmic, if you will) than the USCF system.
There was a thread a couple of years ago in which WinTD was forced (unavoidably) to make a 300-point transposition in order to prevent two players from playing each other a second time. But then, having made this transposition, WinTD refused to make an additional 1-point transposition to improve color equalization, presumably because this player had already been transposed beyond the 200-point limit for color equalization.
This is the kind of anomaly that can occur whenever there is an attempt to convert non-algorithmic rules into an algorithmic computer routine. And it’s why I’d like to see USCF move toward something resembling the FIDE Dutch system.
But a few peculiarities remain in the FIDE system. In Ken’s longer paper the following example is presented: Players {1,2,3} are to be paired against players {5,6,7}. But the raw pairings (I dislike the term “natural pairings”) of 1-5, 2-6, 3-7 would produce bad colors on all three boards. So which transposition is better, {5,7,6} or {6,5,7}? Either would reduce the number of bad colors from 3 to 1. FIDE prefers {5,7,6} because it pushes the transposition down to a lower board. But in doing so, this transposition essentially pushes the bad color up to a higher board. The color conflict is now on board 1 instead of board 3.
For a FIDE system that supposedly places greater weight on colors than the USCF system does, it seems a little odd that FIDE pushes transpositions down and bad colors up, rather than the other way around.
Also, the FIDE system (and, for that matter, the USCF system too) divides color due-ness into only four categories:
- No color is due because the player has played no games yet, e.g. byes or forfeits in all previous round(s).
- The player is due W or B in order to alternate.
- The player is due W or B in order to equalize.
- The player is very strongly due W or B, e.g. to avoid 3 of the same color in a row or to avoid going out of balance by more than 2.
(Ken has assured us that the distinction between b. and c. will be added to the FIDE version in 2017.)
It seems to me there should be additional levels of due-ness, along the lines of USCF rule 29E4. For example, going into round 5, a player with WBWB should be considered more strongly due white than a player with BWWB.
I would like to see the FIDE rules (and USCF, too) adopt an algorithm that would work as follows (for example):
- If there are more players due white than due black, then players due no color would be considered to be due black.
- If 1. is not sufficient to create equality between due-whites and due-blacks, then players due white more weakly than others would be considered to be due black.
For example, going into round 2, if there are six players with color histories
W (due black)
B (due white)
x (due no color)
B (due white)
W (due black)
B (due white)
then the player with x (no color history) would be treated as due black.
Or, if going into round 3 we have
WB (due white)
BW (due black)
BW (due black)
WB (due white)
WB (due white)
xB (due white)
then one of the players with WB (perhaps the lowest?) would be treated as due black, rather than the player with xB who is more strongly due white than the others.
Or, if going into round 5 we have
WBWB (due white)
BWBW (due black)
BWBW (due black)
BWWB (due white)
WBWB (due white)
WBWB (due white)
then the player with BWWB would be treated as due black, as he is less strongly due white than the others.
Bill Smythe