Read the book. The few games that were presented were at a fast time control. A limited Stockfish program vs. the AlphaZero program running on a powerful computer led to games that were shockingly or maybe not so shockingly bad depending on one’s perspective. It is a good propaganda book for Google and Deepmind, if you like propaganda.
Takeaways from the book. Pick your opponents. Make no mistakes. Play positional chess against the machines as evaluative functions are not as good as promoted. Some of the chess revelations from machine self-learning are not as impressive as it appears as one sees these ideas in top player games all of the time. Some examples are rook lifts and understanding positional compensation for a pawn sacrifice. Strong players know how much they can sacrifice, and like AlphaZero, do not work to get the material back as they are more concerned with speed of the attacking initiative, opening lines, and control of key squares or a color complex. This requires enormous effort of calculation and seeing deeply into the position, what is sometimes called intuition.
Computer programs do not “see” in the sense we do, but they are powerful and fast, calculating thousands of lines and can outmatch us in this regard. However, they are not as good in evaluating many types of positions and may place the correct candidate move lower down on its move selection list. Since humans have a variety of different thinking methods beyond tree analysis, through study and play experience we may have a deeper feel for position in less than ideal circumstances, that is, chaos on the board. This is hard for 99% of us to prove as consistency in move selection and play is hard to do and extremely tiring. We also attach emotional content to our moves which programs do not do. That can be both an advantage and disadvantage for machines, as when we discover something good the adrenaline and endorphin rush allows us to excel in pushing the envelope of our skills. For a machine a move is just a move. When Alekhine lifted a rook to the third rank, or sacrificed a pawn to clear a square, he was charged up emotionally by the process and knew he was correct without having to calculate deeply, even though he did it anyway. For a machine, there is no excitement that leads it to pick one move over another or immediately reject moves. Proving a machine mistake necessitates thinking and checking on its level which we have a hard time doing in a consistent manner. We think in chunks of concepts and ideas, not just individual moves.
Ultimately, the thinking processes developed by Deepmind for Google, will be used to sell us more stuff based on typical decision making patterns and specific data we have given away or been mined for. Chess, as usual, is just a thinking analogue for comparison. The processed data can be used to influence you as the corporations want to know what we do, how we think, what is attractive to us, and the types of stimuli that can be successfully targeted at us to make a decision that some other entity wants us to make. Oh sure, they will tell us they are using all of the data to cure cancer, eradicate poverty, and save the planet. The billionaires that own or will own all of the high tech in the future have all of our best interests at heart and not just massive profits and control of policy process to protect their interests, right?
Read the book. It is interesting, if choppily written. Don’t expect it to help your game very much.