As readers of this forum know by now, I have a problem with draws. They are part of chess, I know, but in the context of tournaments, I consider them a problem. They make it difficult to reliably determine a winner in a defined number of rounds, and they can make the outcome of the tournament dependent on agreements between players rather than properly contested games. It would be good for tournaments if there were no draws and all encounters between players were decisive, in my opinion. In a tournament, the purpose of an encounter between two players is to determine who is the better player on the day; so that the overall tournament can determine who is the best of all the players in the tournament, on the day. Draws work against these goals.
Most ideas for dealing with draws do not eliminate them entirely, or else they drastically change the game to the point where the players are no longer playing “chess”. Or else they rely on scoring gimmicks, so that two draws are worth less than one win, which seems unfair.
But here is an idea that recently occurred to me. I don’t suppose it is original with me, but I haven’t heard this idea before. Suppose two players arrive at a draw, through any of the usual methods (stalemate, repetition, 50-move rule, agreement, insufficient material, etc). The idea is this: when the draw is reached, the clocks are stopped, the initial position is set up again with colors reversed, and the clocks are restarted. (That is, the new game is started with as much time for each player as he or she had left on the clock from the previous game.) This is repeated until there is a decisive game, which might be by time forfeit (that is one of the players exhausts his alotted time for the encounter, and the other does not.)
There are probably details that would have to be worked out. For example what happens in a both-flags-down situation? But assuming those details can be worked out, with this system, all encounters between two players become decisive, though it might take more than one game, and more games might end by time forfeit.
Some questions that occur to me are: Would this system be allowed under the USCF rules? How would these encounters be submitted for rating – as one decisive encounter at the overall time control, or as several distinct encounters at different time controls?