If you look above you will see the statement of the new [b]Chronos Blitz/[b].
With the Chronos and Chronos II with now the Chronos Blitz. With the Chronos Blitz, just came out on the market just a few weeks ago. It will be a number of weeks before players will bring them to the club and quick events. With the Chronos II, that came onto the market in 2004: it did take till early Summer before it started to show up in tournaments.
With the great enjoyment of the Chronos, it does more then run down to zero and beeps. The time formating for the event is set by the organizer, its the style of the owner of the Chronos in what style they want the clock set. If its’ a G/60, it could be set in the (UP - 1) at 5:00 and flag falls at 6:00. It could be set in the (UP - 2) at 5:00 and flag falls at 6:00 with time delay. It could be set in the (CH -A1) showing the time and the delay on the clock (my personal setting of the clock). Delay could be from 1 to 9 seconds. I can go on and on with how the owner can set their Chronos clock.
The Chronos was designed for the owner of the clock. It gives greater freedom to the owner, on how the owner wants the clock to run. It does more then run down to zero and beep.
Why I like the Chronos II then the older Chronos. With the Chronos II, you have to use your hand to press the clock. It will not change time with a captured pawn, ect., you need to use your hand not something hard. That stops players from banging the clock up. You can still use you’re fist to press the clock, after a few turns … the pain in your hand will say thats not smart. The second, after you press the clock the light will come on and then go off. That is how I have my clock set, light off not on but only on when the clock is pressed for a few seconds. It does nothing different with the time controls, it just makes the clock more into my wants and needs at the event.
Yeah, but you didn’t address my questions. You said nothing about increment, the topic on which I was soliciting comments.
The specific modes you mention – count-up, count-up with delay, and CH-A1 – are all available even on my very old model. What I want to know is, do the newer models support increment in a direct way – with, say, 1, 2, and 3 time controls. Anybody else out there?
The change with the Chronos and Chronos II, when its’ over tournament increment is zero change. With the new Chronos Blitz with delay and increment, well let you know when I can see and study one.
Chronos II does have (CH - Ln1) set at 0:10_0. You only have 10 seconds to make any move. It will give a beep starting at 0:02_0, when it goes to 0:00_0 the clock will lock up and give this annoying beep till you reset the clock. If you make all your moves, it will go right back to 0:10_0. You can set the time up to 9:59_9 just to make all you’re next move. You can also set the warning beeping from the fixed 0:02.
Chronos II does have (CH - Ln2) set at 0:15_0. Its’ just like (Ch - Ln1) the first mode. Its set at 0:15_0 then 0:10_0, but when the clock gets to 0:00_0 it will turn on the other clock. It will go back from one side to the next. It will stay that way till the batteries go dead. So if you win on time, it will just turn the other players clock on. It will not let you halt the clock.
It could be stated its’ in a increment mode, as you do get all your time back after your move. Both CH - Ln1 and Ch - Ln2 are not tournament standard for chess. Its’ something fun at the chess club or the skittles room. The new modes were not the reason I have a Chronos II. They are just for fun, as no director is going to have a G/00 (10/in).
Not sure about the new models, but one I purchased last year does support increment with 1, 2 and 3 time conrols.
1 time control: Simplest is to use CH - P5 (This one is good for G/120 with 10 second increment. Or the control I normally use which is G/90 with 30 sec increment.)
To answer your specific question, I think what you want is mode AD-1, Bronstein addback, with the time set for 120 and the “delay time” at 10 seconds. (Note that you want the beep turned off.)
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I tend to favor setting all the time forfeit warnings off myself, being an old fashioned long time analog clock user. I miss the fun of watching two players in time pressure after one flag falls and see if the other player notices. However, the rule book wants you to turn on audible alerts for time forfeits. You want the beep for each move turned off if this is what John intended as it is very annoying.
If we start to see time controls with Fischer (add on) controls where you can actually gain time on your clock, we should design a standard code for the TLAs. Perhaps something like either dL5 or blank as delay is standard and AO-10 or AC-30 (AC = accumulator as used in the Excalibur clocks.
Personally, I don’t think audible flag fall indicators should ever be allowed (it is up to the player to keep track of his time). However, that is not the point here. With the AD-1 mode “The clock will beep at 30, 20, and 10 seconds before the end if the “beep-at-time-control” option is selected,” which is certainly not wanted in a chess tournament.
The AD - 1, Bronstein addback on the Chronos and Chronos II. Can set the time control up to 9:59:59 and the addback to 59:59.
When working with the clock, there is some programing error (Chronos and Chronos II) so you cannot change the (AD - 1) addback after the clock starts. If someone makes a illegal move, the director can add the 2 minutes to the clock.
With the Chronos and Chronos II, only when the clock is set at the starting point of the program, the owner can change the beeps on or off. If the clock has been used, and its’ off from the starting program of the clock. The owner and director are unable to turn on or off the beeps.
If a player objects to the beeping on the clock, the director needs to copy down the current time on the clock. Then reset the clock to its pre-set program, then reset the clock to its’ current time with the beep off. After the game the owner will have to re-program the clock, to the official time control of the event.
The programing on the Chronos and Chronos II, will let the director change the time on the clock when the clock is in use. There are some modes on the clock that will not let the director do this – they are not the tournament modes of the clock. If the mode is in one of many of the tournament modes, the director can change and give the two minute time adjustment for a illegal move. After the game, the clock can be re-set without any problems for the owner.
That was the point of the conversation “Pave the way for increment” in the Tournament Organization forum. That conversation has now been buried deep down in the list, because there have been no recent contributions to it. It was lively while it lasted – take a look, you’ll like it.
I prefer the abbreviations “d/x” for delay and “inc/x” for increment, as this format more closely matches the “G/n” or “SD/n” or “mm/n” format now used for the main control. In addition, everybody knows what “increment” means, whereas the meaning of AO-x or AC-x may not be immediately obvious to some players.
For example, “G/90, inc/30” would mean game in 90 minutes with a 30-second increment. “G/60, d/5” would mean game in 60 minutes with a 5-second delay. Of course, “G/60” by itself means the same thing, since a 5-second delay is the default.
True. The Chronos allows a mid-game time adjustment (in most modes), but only the current time and current move-count can be changed. You cannot change the basic settings (such as beep on/off, number of moves in control, delay time, etc) except by starting over.
I’m guessing the designers thought such programming would be too complicated, or too confusing.
Mid-game parameter adjustments (as opposed to mid-game time and move-count adjustments) will have to wait for the Smythe Dream Clock, I suppose.
Think the programmers when they designed the clock looked at the rule book. Its’ spelled out, the director can change the time on the clock. If the director wants the beep turned off, the director should make that as the first round announcement. Turning the beep on or off during the game, or the light on or off during the game: would need a add to the programming. Do not know what they call it, memory chip, ect. But if they had to take care of that programing, they might have to remove some of the modes.
CH-P1 worked fine for me with 1/120 and 1 in 10 seconds as suggested by Bill Smythe. CH-P3 didn’t work because the maximum time allowed was 9 mins 59 seconds.
Maybe your model is different from mine. Mine is an older version, with a switch on the bottom.
On mine, in CH-P3 the time can be up to 9:59:59, and the increment can be up to 9:59. This should be sufficient in your case, because you want 2:00:00 with an increment of 0:10.
(Incidentally, you wouldn’t want to set it initially for anything like 9:59:59, because then the addback will push it to around 10:00:09, which will display (and act) as 0:00:09, and you’d probably lose on time!)