The following are the modifications and additions to the Official Rules of Chess drafted by the Rules Committee to be approved by the Board of Delegates in Dallas in August.
Increment time controls are becoming more popular, and are now “standard” in FIDE sponsored events. These laws were drafted to codify within the USCF the option of using such controls.
Constructive comments are welcome by those who have experienced such controls and may have experienced circumstances that we have not experienced or anticipated.
Modify the U.S. Chess Federation’s Official Rules of Chess as follows:
5B1. Increment time controls. If the time control indicates an incremental (added) time, the abbreviation Inc is generally used, the added time is usually given in seconds of added time.
5F1. Standard timer for increment. An increment clock (a clock with added time capabilities) is the standard timer.
a. The increment clock is set to add time for each move, called an increment. The standard increment is 30 seconds per move. For quick chess the standard increment is 15 seconds per move. A game with an increment time control should be set with the increment in effect from move one, even if the time control is mixed. (e.g. 40/90, SD/30, Inc/30) A game started without an increment capable clock should remain the timer for the game.
TD tip: Increment mode, added time, and Fischer modes are equivalent.
b. If an increment clock or a similar clock is not available, 5F applies and the increment time may be applied as a delay.
c. If an increment clock is not available, and the only delay clock available cannot be set to the equivalent delay time, then the delay clock may be set to the maximum allowable delay time (for the clock) not to exceed the increment time.
• Variant: Total time may be adjusted to compensate for increment time lost.
TD tip (variant): Suggested time adjustment is one minute for each second of increment or delay time lost.
d. If neither an increment capable clock nor a delay capable digital clock (e.g. analog clock), then the game may be played without increment or delay, and follow the time control rules (regular or sudden death) as appropriate.
• Variant: Total time may be adjusted to compensate for increment.
TD tip (variant): Suggested adjusted time is one minute for each second of increment.
13C7 at the end add See also: 15 The recording of the games.
14H1. Explanation. This procedure is not available for which a clock is being used with time delay or increment, …
14K Claim of Insufficient Losing Chances does not apply in increment games.
15B. Scorekeeping in time pressure, non-sudden death time control. If Either Player has less than five minutes remaining in a non-sudden death time control and does not have additional time (increment) of 30 seconds or more added with each move, both players are excused from the obligation to keep score…
TD TIP: Only players in games with increment time controls of 30 seconds or more and using properly set increment capable clocks are required to keep score at all times, even in the last five minutes of any time control period. Players using improperly set increment clocks or non-increment capable clocks, even those clocks adjusted for an increment time control, are regulated by rule 15B.
15C. Scorekeeping in time pressure, sudden death time control. If Either Player has less than five minutes remaining in a sudden death time control and does not have additional time (increment) of 30 seconds or more added with each move, both players are excused from the obligation to keep score….
TD TIP: Only players in games with increment time controls of 30 seconds or more and using properly set increment capable clocks are required to keep score at all times, even in the last five minutes of any time control period. Players using improperly set increment clocks or non-increment capable clocks, even those clocks adjusted for an increment time control, are regulated by rule 15C.
16Bb. Delay or increment: Time delay or increment clocks should be set… to their opponents. The time delay or increment should be set according to the director’s instructions, with the time delay or increment in force starting at move one (5Fb). Clocks equipped to do so should be set for a Bronstein or a delay mode for delay controls or for Fischer, added time, or increment mode for increment controls.
TD TIP: Directors are not expected to know how to set delay or increment clocks (5F) but…
TD TIP: Some players due to incapacity or due to religious reasons cannot use some types of clock such as electric, electronic or with digital displays. After a director…
42E Increment clock preferable in increment time controls. A properly set clock with time increment capability is preferable to any other clock in a game stipulating increment time controls. Therefore, if White has such a clock available and black does not, white’s clock should be used. The only occasion where black retains the right to use the clock of their choice, is if both players have an increment clock or if white is late for the game and the game is started, and black has already set up the equipment. In any particular game, if the digital clock cannot be properly set, then the opponent of the player providing the clock may choose which legal clock is to be used. Order of standard clock preference is given in 5F1.
Submitted on behalf or the Rules Committee by
David Kuhns, Chair