I have long been unhappy with the state of affairs represented by rules 5, 16, and 42. Writing quite frankly, with no disrespect meant toward those who have worked on these rules before, I just shake my head at how information is distributed among these three rules.
So, I will propose a fairly substantial ADM to address this. I think rule 16 is not in bad shape, so I will likely leave that one alone.
I will propose replacing both rules 5E and 5F with the following:
5E. Standard timer.
5E1. Standard timer for increment time controls. An increment time control consists of a base time in which a specified number of moves, all moves, or all remaining moves must be made and an increment time. The increment time is added to the player’s time on the clock before each move. (In practice, an increment clock typically adds the increment time when the player presses the clock.) An increment capable clock is the standard timer for use with an increment time control.
TD TIP: The standard increment time is thirty seconds.
5E1a. Increment capable clock not available. If an increment capable clock is not available, one of the following clocks, listed in order of preference from most to least preferred, may be used:
- A delay capable clock whose delay can be set for the increment time.
- A delay capable clock whose delay can not be set for the increment time.
- A digital clock that is not delay capable.
- An analog clock.
5E1b. Setting a non-increment capable clock for use with an increment time control. In all cases, each player starts with the clock set for the base time. If the clock is delay capable and the delay can be set the same as the increment time, the clock should be so configured. Otherwise, if the clock is delay capable, set the delay time to the maximum possible value. If the clock is not delay capable, the clock is set to the base time.
5E1b1. Variation. The organizer may specify a different time control to be used with clocks that are capable of neither increment nor delay. This must be specified in all pre-tournament publicity.
5E2. Standard timer for delay time controls. A delay time control consists of a base time time in which a specified number of moves, all moves, or all remaining moves must be made and a delay time. On each move, after the player’s clock is started, the player’s remaining time will not be decreased until the delay time has elapsed. If the player moves and presses the clock before the delay time has fully elapsed, the player’s remaining time is unchanged.
Some clocks implement Bronstein mode, which is an alternative to delay mode. In Bronstein mode, the delay time is added to the player’s remaining time at the beginning of the move. The clock then begins deducting time from the player immediately. If the player presses the clock before the full delay time has elapsed, the clock will add only the used time to the player’s remaining time, not the full delay time. Thus, a Bronstein mode clock always shows the total time a player has available to make his move. Bronstein mode is fully equivalent to delay mode, and both are equally acceptable for use with a delay time control.
5E2a. Delay capable clock not available. If a delay capable (or Bronstein capable) clock is not available, a digital clock that is not delay capable may be used. If a digital clock is not available, an analog clock may be used. In all cases, the clock is set so that each player starts with the base time.
5E2a1. Variation. The organizer may specify a different time control to be used with clocks that are not delay capable. This must be specified in all pre-tournament publicity.
5E3. Standard timer for time controls with neither delay nor increment. The standard timer for a time control with neither delay nor increment is a digital clock. If a digital clock is not available, an analog clock may be used.
5E4. Digital clock preferred over analog clock. In all cases, a digital clock is preferred over an analog clock.
TD TIP: A digital clock operates silently. It can be set so that both players have exactly the same amount of time. Digital clocks time the game more precisely and are not subject to having the two sides of the clock run at different rates.
5E5. Replacement of non-standard timer in increment and delay time controls. If either player arrives late for the start of the game, and a clock without delay or increment has already been started the player has the right to furnish and substitute a properly set delay or increment capable clock prior to the determination of black’s first move. The player substituting the delay or increment capable clock must also transfer the elapsed times shown on the original clock to the replacement clock without any additional adjustments (except to correct any errors in the display of the elapsed time).
(End of proposed replacement for rules 5E and 5F)
This change to rules 5E and 5F would render portions of 42C, 42D, and 42E redundant. Although rule 42 is in the chapter that is concerned with equipment standards, it feels unnatural to me to specify standard timers and how to set non-standard timers in rule 5 but to discuss order of preference of non-standard timers in rule 42. I’d like to see where the discussion of this proposed change goes first before tackling rule 42.