I just got a brilliant idea for the next version of Chronos clocks.
In this post and in this picture, Micah Smith tells us that the short (“blitz”) version of the Chronos has a bit of extra room at the right of its 4-digit display that accommodates two miniature digits, one above the other. These two digits can display the delay seconds in some modes, or the move count in others.
What could be done if the same idea were incorporated into the standard (“long”) version of the Chronos?
The long Chronos has a 6-digit display (hh:mm:ss) on each side. Yes, there are a couple of modes, at least on my old model circa 1996, which can be set for just under 100 hours – 99:59:59 to be exact.
If the rightmost full-size digit were to be removed, there would be room for four miniature digits, two on top and two on the bottom. These could be used for the delay and the move count respectively:
XXX:::XXX:::XXX:::XXX:::XXX::::05
XXX:::XXX:::XXX:::XXX:::XXX::::
XXX:::XXX:::XXX:::XXX:::XXX::::39
Sorry, the above depiction is the best I can do on this forum. Each group of
:::::::::::XXX
:::::::::::XXX
:::::::::::XXX
represents one large digit. If you look closely you can also see the colons between some of the digits.
In this way the clock could display a full 5 digits (h:mm:ss) for the main time plus a 1- or 2-digit delay plus a 2-digit move count, all at the same time and throughout the entire game, using the same size display already in use on the longer Chronos clocks.
To reduce confusion between the delay and the move count, I would suggest using two digits at all times for the move count (e.g. 07 instead of 7) and a single digit for the delay. If the delay is 10 seconds or more, the delay should switch from two digits (e.g. 10) to one digit (e.g. 9, rather than 09) when the delay drops below 10 seconds.
What do you think of that idea, Christopher Chronos? (Or do the latest models already do this? Somebody please let me know.)
Bill Smythe