It was September 1, 2017, the day of the historic inaugural meeting of FIDNDC, an organization spun off by FIDE to launch an exciting new variant of chess.
Annie Australia: Ladies and Gentlemen, let us come to order. As you know, FIDE has empowered us to come up with a sensible set of rules regarding a new version of chess in which draws are not possible. They want to call it No-Draw Chess. As your chairperson, I am anxious to get this process started.
Bob Bosnia: I guess we need to consider each possible way a game of chess can presently end in a draw. For example, what about triple occurrence of position?
Charlie Canada: Yes, I’ve been giving that one some thought. I think we should simply make it illegal to make any move which would create a position which has appeared previously in the game (with the same player to move, of course). Never mind triple occurrence – we shouldn’t even allow a double occurrence!
Deborah Denmark: That’s a good idea. And if a player repeats a position, deliberately or inadvertently, the chess computer on which the game is being played will simply not allow it, and ask the player to take it back and make a legal move.
Ellen Estonia: What if the player has no legal move, other than one which repeats the position?
Fiona Finland: Then he has no legal move, period. He is either stalemated or checkmated, depending on whether he is in check.
George Germany: Speaking of stalemate, what do we do about that one? That can’t be a draw, either. Would it be a win for the stalemating player?
Annie: It has been said, of regular chess, that stalemate is the penalty for mauling without killing. If the stalemating player wins, we are removing that penalty. I think we should keep the penalty. The stalemating player should lose the game.
Bob: Wow! But I like it. A player with K+P vs K might be afraid to even try to win!
Charlie: And what about K vs K? How do we make that not a draw?
Deborah. That’s an easy one. There are fewer than 4000 possible positions with K vs K – 8000, once you realize it could be either player’s move. Therefore, after at most 8000 moves by each player, there will be a forced repetition, and the game will be over.
Ellen: The same would be true of any normally “dead” position, I suppose.
Fiona: Yes – some positions are going to boil down to which player can eventually force the opponent to repeat a position. This opens up thousands of new possibilities!
George: True, but there is a problem. Didn’t we decide that the stalemating player loses? If you force your opponent to repeat, in essence you are stalemating him, forcing him to win.
Annie: Hmm, that’s true. I think we need to distinguish between two types of stalemate. A strong stalemate would be a position in which the player has no legal move, and would still have no legal move if repetitions were allowed. A weak stalemate would be a position in which the player has no legal move, but would have a legal move if repetitions were allowed.
Bob: So, what’s the difference, then? If you strongly stalemate your opponent, you lose, but if you weakly stalemate him, you win?
Annie: That’s what I was thinking, yes. And it certainly adds a new dimension to the game.
Charlie: I think we should apply the same concept to checkmate. In a strong checkmate, the opponent is in check and has no legal moves, nor any moves which would be legal but for repetition. In a weak checkmate, the opponent is in check and has no legal moves, but would have a legal move if repetitions were allowed.
Deborah: But, since we have declared checkmate and stalemate to be opposites (one wins, the other loses), the distinction between strong and weak should be opposite, too. If you strongly checkmate your opponent, you win, but if you weakly checkmate him, you lose.
Ellen: Perfect! Let’s see, what’s left?
Fiona: Of course, we disallow draws by agreement. Dead positions, we already took care of – eventually they will end in a forced repetition, game over. 50-move rule, ditto. As for draws by double time forfeit, we can simply set our computers to Halt At End mode, and have the computer declare the time forfeit as soon as it occurs.
George: And we don’t need to prohibit resignation, as that’s not a draw, either.
Annie: Then our work here is done. Meeting adjourned. (Bangs gavel.)
So, other than resignation or time forfeit, there are only four possible outcomes to a game of No-Draw chess:
Strong checkmate. Checkmating player wins.
Weak checkmate. Checkmating player loses.
Strong stalemate. Stalemating player loses.
Weak stalemate. Stalemating player wins.
Three No-Draw puzzles follow, in the next three posts.
Bill Smythe