This is a proposed replacement for Rule 28 on Accelerated Pairings. The main point of this is to replace the greatly flawed description of the 28R2 variation with a description which matches how (something like) this is implemented in WinTD. So far as I know, SwisSys only does added score acceleration, so this would just be ratifying the only known implementation of it.
The entire first paragraph seems more like an extended TD Tip than an actual “rule” and I’ve maintained that attitude in the redraft, which has pretty much the same information, just slightly rearranged to make clearer the description of how accelerated pairings work (and might fail to work, which seems to escape even some fairly experienced TD’s).
I propose renaming the old “Adjusted Rating” method as “Non-Winners” method, since I’ve eliminated the rather arbitrary rating adjustment, but if someone has a better idea for that, I’m certainly open to it.
The “rule” in 28R1 is actually just the first paragraph, which is the same as before, except for fixing a dangling “if any” in the handling of the odd player. I rewrote the expanded description to avoid mentioning “eighths” (the seventh eighth playing the bottom eighth from the old description is an “eyes glaze over” type of wording). I also removed the final (erroneous) statement “This method decreases the number of perfect scores”, since it might not.
The rulebook description of 28R2 looks like something that someone threw out there but never actually used. Despite taking up 1.5 pages, it has a lot of holes, incorrect claims and just some flat-out weird clauses. What this proposes is shorter, simpler, and more effective. Note well that even this does not achieve the rather outlandish claim from the rulebook that “This variation of accelerated pairings produces only about half the number of perfect scores achieved with the basic system. It therefore decreases the likelihood of multiple perfect scores, and causes the final standings to be more dependent on games between the top-rated players.” The difference vs added score is that it uses the top half draws as opponents for the bottom half winners, but it doesn’t change the number of bottom half winners, just provides slightly higher rated opponents for them.
How is this different from the version in the current rule book?
- It eliminates the 100 point temporary rating adjustments for players who drew (rather than losing) in round one. Given that the difference in post tournament rating for a player who has an extra 0.5 point is typically in the low teens, a 100 point adjustment is absurd and any type of adjustment is an unnecessary complication.
- The inclusion of draws (not just winners) in C2 is just flat out wrong. The whole flipping point is to try to give losses to the bottom half winners. The bottom half draws are already not perfect scores, so why mix them in?
- D2 (non-winners not paired with bottom half winners) are just paired normally (0.5’s with 0.5’s, 0’s with 0’s) since there is no compelling reason to treat them any other way.
The old language here for 28R3 is actually much more correct than the old language for 28R2. The only change is to the very last clause replacing “the non-winners of 5 vs. 6 against each other” with “the non-winners of 5 vs. 6 normally”
This proposes adding a section on accelerating beyond two rounds, which people do seem to want to do even if it doesn’t really accomplish much.