In FY 2006-07 we rated 15,398 sections and 518,806 games.
12,971 sections (84%) were submitted online.
In terms of games, 469,311 (90%) were submitted online, so ignoring the $3 minimum issue a 7 cent increase would generate a little under $33,000 in additional revenue from games submitted online. (Why am I tempted to hum ‘7 1/2 cents’ from the Broadway musical “The Pajama Game”?) I think that’s significantly more than the cost of one EB meeting.
When I ran these numbers earlier this year, at the time Bill Hall and I were working on some cost estimates, it was for calendar 2006, the percentage of events being submitted online has gone up a bit since then.
When I did my financial analysis in 2002, I estimated that at the time the cost to rate a game was between 35 and 45 cents. Now I estimate it is somewhere between 25 and 35 cents.
At that time 2/3 of events were being submitted on diskette, which was and still is quite a bit faster than entering them from paper, but the error-checking time is the same, and nearly all events submitted to the office have to be corrected before they are ready to be rated.
Does it cost more to rate a 200 game event than it does a 50 game event? Yes, because larger events are more likely to have corrections in them and have other issues that cause the ratings department to have to review those events after they are rated, such as class prize floors.
We could put some kind of cap on the ratings fee for large events, but then we’d have to raise the per game fee to keep it revenue neutral, which would penalize small organizers.
As an organizer and former club president, I understand the issue regarding blitz games, but the time control doesn’t affect the cost of rating a game, so I can’t see any economic justification for charging a lower ratings fee for quick chess games, unless someone can prove to us that lowering the fee would cause a dramatic increase in the number of quick-only games that are rated.