A bizarre situation I’ve never heard of before occurred at our small Swiss tournament last weekend that presents some interesting rule questions. The T.D.s in our state have been discussing what should have been done, but have yet to agree on a clear answer, despite many suggestions. I’d like to hear how other T.D.s out there might have handled it. I’ll tell the story and then ask two questions about it:
Two veteran Class A players who are well liked and respected were paired in the last round. I was not the T.D., but was assisting. The last round should have been done by about 7:00pm but they were the last game still going. Then someone comes in to the T.D. room and says that Player A’s flag is down but Player B hasn’t called it yet. (No T.D. was present when the flag fell.) It was an interesting position and apparently Player B was so wrapped up in the play he wasn’t paying attention to the clock. (Player B is well known for not handling the clock very well, so this seemed plausible to me, even though he is an experienced player.) But to make matters worse, Player A’s clock (the one that was down) was running and he was not punching his clock with every move, so Player B’s clock was stuck on 5:44 remaining, and not going down either, while A’s clock was stuck on 00:00. (It was a Chronos clock, set to stop on 00:00 to indicate flag down.) We speculated that perhaps Player A was deliberately not punching his clock in the hopes that B will notice and let him out of his misery. Another theory was that Player A didn’t want to draw attention to his down clock by touching it. In any case, the players were taking their time on the moves, writing them down, and by all other appearances playing a tournament game normally except no time was elapsing off the clock!
Not wanting to interfere, and mindful of rule 16Y that only the players can call a flag fall and that spectators or T.D.s are also not allowed to call attention to it or to the fact a player has not punched his clock, we warned the spectators (in private) not to say or do anything. Surely Player B will soon notice and finally call the flag! But 20 minutes went by … then 40 … then an hour! Finally the man in charge of the venue came in at 8:00pm and said he needs to close up and wants to move the game out to the parking lot! We were discussing our options — some people wanted to say something but I and the T.D. were concerned that interrupting the game in any way would surely break the “spell” Player B was apparently under and cause him to notice the fallen flag, at which point his opponent (who by this time seemed to be close to winning) might be miffed that our action affected the result unfairly and unjustifiably. One idea we had was to not intervene but to “interrupt” the game to ask both players an “innocent” question, such as “Guys, we need to be out of the building in 5 minutes, do you think you will have a result by then?” But again, such an action would seem to directly affect the result in a certain way that one of the players might consider to be unfair.
Mercifully we heard at this point the players had agreed to a draw! But here is the kicker … when we asked the players about the fallen flag we found out that Player A had called the fallen flag on himself a long time ago — over an hour ago in fact — but Player B had inexplicably replied that he, “didn’t want to win the game that way” and offered to keep playing and not count the flag! To which I said exasperatedly, “Oh, that is just not right! Didn’t you realize the tournament was supposed to be over a long time ago, that these dozen spectators were waiting around for this game to finish so that they could be paid their prizes? One of them even had to cancel his plans for the rest of the evening.” After hearing this they were very apologetic, and both of them are very nice people so no one was actually upset with them — it was a ludicrous but funny event.
But it does raise some interesting questions:
(1) In this bizarre situation, what options does a T.D. have, and under what rule might he act? For us it was a fairly minor annoyance, but in other circumstances it could have been a major problem. Rule 16Y “Assisting players with time management prohibited” makes it clear that neither spectators nor T.D.s are allowed to call attention to a flag being down, that an opponent has moved, or not punched his clock. There is rule 14G2 that says that if both players’ flags are down and they are apparently unaware the T.D. can intervene and call it a draw. But that’s not quite what we had here. … It is tempting to say that you could use this rule to intervene “by analogy” (using rule 1A about the director’s ultimate discretion to deal with uncovered situations), but I’m not sure the analogy holds very well, as in 14G2 the game result has essentially already been determined as a draw but the players don’t seem to know it, whereas in our situation the outcome of the game still appears to be in doubt, and intervening would essentially be to choose a particular outcome. In other words — any intervention is effectively equivalent to stopping and adjudicating the game. Our “post-mortem” discussions on this have come up with some interesting alternatives, but I won’t mention them now in order to not prejudice the initial responses from you readers who might want to consider the problem on your own.
(2) An equally interesting question is: What should the official final “result” of this game be? The T.D. decided to call it a draw because that is the result the two players agreed upon. But I thought it should be declared a time forfeit win for Player B because Player A had called the flag on himself, and players are not allowed to just decide to “ignore” the clock during a tournament game, are they? If they were, it would be potential chaos — you could go to a G/30 tournament, and if both players agreed could just ignore the clocks and play at your own pace. Our T.D. thinks that Rule 16S is close enough that it applies here, but that is debatable in my mind since it is only talking about an agreed result that comes before a flag is called down, not after a flag is called down. Is not the act of calling one’s own flag down (in a sudden death time control) essentially the same as saying, “I lose” or “I resign”? That should end the game, regardless of what the players decide later, shouldn’t it? What do you say?