This got me thinking about trimming down some other TD Tips besides the two TD Tips after rule 5C which I’ve already done. This could be a good compromise for those who want all TD Tips removed from the rulebook and those who want the TD Tips to remain in the rulebook. I went through the TD Tips in Chapter 1 and came up with this:
TD Tip after rule 5I
Current version TD TIP: Players should be made aware of the fact that they should generally stop the clock on their time, not their opponent’s.
Shortened version TIP: Players should generally stop the clock while their own time is running.
TD Tip after rule 8F6
Current version TD TIP: Note that promotion is in no way related to other pieces remaining on the chessboard; for example, a player may have two or more queens, three or more knights, or two bishops on diagonals of the same color. The choice of the piece is not final until it has touched the promotion square on the board (See 9D also 10H).
Shortened version TIP: Promotion is not related to other pieces remaining on the board. A player may have two or more queens, three or more knights, two bishops on diagonals of the same color, etc.
TD Tip after rule 9D:
Current version TD TIP: Some players thinking they are being “clever” have tried to place one of their opponent’s pieces on the promotion square or inappropriately give themselves a second king; however, this is not legal, only “clever.”
Shortened version: Delete this TD Tip. It’s weird and doesn’t provide anything of value.
TD Tip after rule 9G3:
Current version TD TIP: The first step in resolving a properly made draw claim, including an insufficient losing chances (Variation 14H) claim in sudden death, is to notify the opponent of the claimant that a claim is the same as offering the opponent a draw; however, the draw offer is proper even if a move has not been determined or completed. See rule 14, The Drawn Game, for more information on draw claims being considered draw offers.
Shortened version TIP: The first step in resolving a properly made draw claim, including an insufficient losing chances claim, is to notify the opponent of the claimant that a claim is the same as offering a draw; however, the draw offer is proper even if a move has not been determined or completed. See rule 14, The Drawn Game, for more information on draw claims being considered draw offers.
TD Tip after rule 11A
Current version TD TIP: When the illegal move is a king left in check, special care should be taken by the director. All moves, not just the first move, in which a player’s king remains in check should be regarded as illegal. That way, an illegal move will always have occurred within the last half-move; therefore, players cannot argue that the illegal move(s) should stand. Now, go back to the first illegal move that occurred (leaving the king in check). If the moves cannot be reconstructed, go back to a position in which the king is in check, so that the king can get out of check. In complicated cases like this the director has a lot of discretion. No player should gain an unfair advantage for deliberate illegal moves, or for inadvertent ones, which were deliberately not pointed out. Remember that the clock times will not be re-adjusted; however, move counters may need to be reset to the proper move number.
Shortened version TIP: When the illegal move is a king left in check, all moves, not just the first move, in which a player’s king remains in check are illegal. This way, an illegal move will always have occurred within the last half-move; therefore, players cannot argue that the illegal move(s) should stand. Now, go back to the first illegal move that occurred (leaving the king in check). If the moves cannot be reconstructed, go back to a position in which the king is in check, so that the king can get out of check. In complicated cases like this the director has a lot of discretion. No player should gain an unfair advantage for deliberate illegal moves, or for inadvertent ones, which were deliberately not pointed out.
TD Tip after rule 13D
Current version TD TIP: Example in a single sudden death time control: if the time control is G/30 then a player who arrives 31 minutes after the start of that game will lose. A player who arrives at any time before the flag falls may play the game with whatever amount of time is left on the player’s clock.
Shortened version TIP: Example: if the time control is G/30;d0, then a player who arrives at least 30 minutes after the start time of the round loses. A player who arrives less than 30 minutes late may play the game with whatever amount of time is left on their clock.
TD Tip after rule 13D1
Current version TD TIP: For example, if the first player is 30 minutes late in a non-sudden death time control period of 40/120, each player would start with 15 minutes elapsed, and the second player would not lose on time, due to nonappearance, until 45 minutes later. Another example: in a G/30 single sudden death time control, or one that is less than one hour, the first player arrives 10 minutes late. Each player would start with 5 minutes elapsed. The second player would not lose on time, due to non-appearance, until 25 minutes later.
Shortened version TIP: Example, if the first player is 30 minutes late in a non-sudden death time control period of 40/120, each player would start with 15 minutes elapsed, and the second player would not lose on time, due to nonappearance, until 45 minutes later. Another example: in a G/30;d0 game, the first player arrives 10 minutes late. Each player would start with 5 minutes elapsed. The second player would not lose on time, due to non-appearance, until 25 minutes later.
TD Tip after rule 14B1
Current version TD TIP: The first step in resolving a properly made draw claim is to notify the opponent of the claimant that all draw claims are the same as offering the opponent a draw (Rule 14,The Drawn Game); however, a rule 14 draw claim is a proper (inherent) draw offer even if a move has not been determined or completed.
Shortened version TIP: The first step in resolving a properly made draw claim is to notify the opponent of the claimant that all draw claims are also draw offers; however, a rule 14 draw claim is a proper (inherent) draw offer even if a move has not been determined or completed.
TD Tip after rule 14B6
Current version TD TIP: Trying to enforce this rule is difficult. Forcing two players to continue playing when they are resolute on obtaining a result of a draw will produce a sometimes very quick game with many moves resulting in a draw anyhow. Often last-round games may not be prearranged; however, due to prize fund distribution considerations the result can be easily predicted. In cases involving prearranged draws it is wise to have clear and irrefutable evidence before imposing any penalties.
Shortened version TIP: Enforcing this rule is difficult. Forcing two players to continue playing when they are resolute on a draw will sometimes produce a very quick game with many moves resulting in a draw anyway. Often last-round games may not be prearranged; however, due to prize fund distribution considerations the result can be easily predicted. In cases involving prearranged draws it is wise to have clear and irrefutable evidence before imposing any penalties.
TD Tip after rule 15A
Current version TD TIP: While the rule’s wording indicates making the move first and keeping the scoresheet (paper or electronic) visible at all times, it brings US Chess in alignment with FIDE procedures and sooths many of the fears surrounding electronic scoresheets—see Rule 43— it is a huge change for many players. TDs are advised to first (and possibly second and third) issue warnings to players that do not comply with this revised rule before enforcing any time penalties (1C2a. prescribes adding two minutes to the opponent’s unused time).
Shortened version TIP: Making the move first is a huge change for many players who are used to the older rule. TDs are advised to first issue warnings to players that do not comply with this revised rule before enforcing any time penalties. Keeping the scoresheet (paper or electronic) visible at all times brings US Chess in alignment with FIDE procedures and sooths many of the fears surrounding electronic scoresheets—see Rule 43.
TD Tip after rule 15B and 15C
Current version TD TIP: Only players in games with increment time controls of 30 seconds or more and using properly set increment capable clocks are required to keep score at all times, even in the last five minutes of any time control period. Players using improperly set increment clocks or non-increment capable clocks, even those clocks adjusted for an increment time control, are regulated by Rule 15B(C).
Shortened version TIP: Only players in games with an increment of 30 seconds or more are required to keep score for every move. Players using non-increment capable clocks, even those clocks adjusted for an increment time control, are regulated by Rule 15B(C).