You didn’t post the entire crosstable, but there are at least three plausible explanations why the pairing programs might treat the 1096 as the odd player rather than the 982.
First, I note that you said you had 10 players, with 5 in the 1.0 group. This means you also had 5 in the 0.0 group, and no first-round draws.
So maybe:
- The 982, if treated as the odd player, would be paired against the same opponent he had just played in round 1. This would necessitate further transpositions (in the 0.0 group), which might distort the pairings even worse than treating the 1096 as the odd player.
Or:
- The 982, if treated as the odd player, would be paired against an opponent due the same color as he. This, too, could necessitate (or make desirable) further transpositions, which again could be worse than treating the 1096 as the odd player.
Or:
- The pairing programs fell into (or blindly followed) what I call the “Defective Example 5 Trap”.
Let’s say the first round pairings were:
1514 B vs 1040 W
1121 W vs 1020 B
1096 B vs 1000 W
1080 W vs 982 B
1060 B vs 978 W
– and there were upsets on the last 2 boards. The result would be the exact scenario described by WileCoyote, and furthermore, treating the 982 as the odd player would result in his being paired against the highest-rated player with 0.0, i.e. the opponent he had just played in round 1. This makes Explanation 1 plausible.
I’m sure there are also plausible ways Explanation 2 could come about, but this is left as an exercise for the reader.
Explanation 3 is more disturbing, and requires a digression, so please excuse (in advance) my long-windedness.
In the case of “normal” (not across score groups) transpositions, the rulebook goes out of its way to say that transpositions “should be evaluated based on the smaller of the two rating differences involved” (29E5c), and presents the following example:
2000 WB vs 1800 WB
1980 BW vs 1500 BW
If we switch the 1800 with the 1500 to improve colors, this is considered a 20-point (2000-1980) transposition, not a 300-point (1800-1500) one, even though the physical switch is done between the lower-rated players, so that the 2000 is still playing on Board 1 and the 1980 on Board 2.
But not so with transpositions across score groups. In the following situation:
1980 WB 2.0
1900 WB 2.0
1800 BW 2.0
1920 BW 1.5
1840 WB 1.5
1760 BW 1.5
– the “raw” pairings would pair the lowest 2.0 (1800) vs the highest 1.5 (1920). But colors can be improved by treating the 1900 as the odd player instead of the 1800. Such a transposition would be evaluated at 100 points (1900-1800), with the other difference (1980-1920) being ignored since those two players have different scores. In discussing transpositions across score groups, the rulebook says “In deciding whether to make a switch of either the odd player or the opponent, you should look only at the rating difference of the players being switched” (29D1b).
But then comes Defective Example 5 (page 160), where the rulebook ignores its own advice. The example presented is:
2100 BWB (3.0) vs 2080 BWB (3.0)
1990 WBW (3.0) vs 2050 WBW (2.5)
1980 BWB (2.5) vs 1800 BWB (2.5)
Only two of the three bad colors can be corrected here. Which is the better transposition, i.e. should the 2080 be treated as the odd player instead of the 1990, or should the original odd player (1990) be paired against the 1980 rather than against the 2050? The first appears to be a 90-point switch (2080-1990), while the second is apparently 70 points (2050-1980), and since we are supposed to look only at the players being transposed, the second seems better. Yet the rulebook contradicts itself by also considering the “other” differences. Looking at it this way, the 90-point switch becomes 50 points (2100-2050), while the 70-point switch remains 70 (because 1990-1800 is more than 70). So now the book recommends the 90-point switch because it is “really” only 50 points.
In my opinion, the rule (29D1b) is correct and the example is wrong (“Defective”), but your mileage may vary.
In the original example presented by WileCoyote, if the rating of the highest-rated 0.0 is 1514 (or within 3 points of it), then treating the 1096 as the odd player and using the Defective logic essentially results in a 0- to 3-point transposition which, supposedly, is superior to the more logical 4-point (982-978) transposition. So that’s Explanation 3.
Personally, I suspect Explanation 1 is the correct one in this case. Could we see the crosstable, please?
Bill Smythe