This forum has recently been inundated with proposed ADMs dealing with touch-move, completed move, time controls, default delay, etc etc etc.
The area of determined move, however, has received only scant attention.
I don’t really care for the idea of individual delegates proposing ADMs dealing with rules changes – they should go through the rules committee instead. Therefore, I shall attempt to steer this new discussion toward the concepts, and away from any specific wording.
The phrase “determined move” conjures up two possible meanings:
Meaning 1. A move is determined at the moment when it becomes acceptable to press the clock. For the rest of this post let’s use the word executed to refer to a move which has been determined in this sense of the word.
Meaning 2. A move is determined when (due to touched pieces, etc) there is only one remaining allowable move. Let’s use decided to describe a move which has been determined in this alternate sense.
Most people would probably agree that “executed” should mean something along the following lines:
1a. A regular move has been executed when the piece has been released on its new square (i.e. the player is no longer touching the piece after moving it).
1b. A capture has been executed when the capturing piece has been released on its new square and the captured piece has been removed from the board (in either order).
1c. A promotion has been executed when the pawn has been removed from the board and the queen (or other replacement piece) has been released on its new square (in either order).
1d. A capture-promotion has been executed when the pawn and the captured piece have both been removed from the board and the queen (or other replacement piece) has been released on its new square (in any order).
1e. Castling has been executed when both the king and the rook have been released on their new squares.
By contrast, the idea of a move being “decided” is a more problem-like concept, perhaps even reminiscent of the recent 14D threads in the All Things forum. The following definitions might be reasonable:
2a. A regular move is decided when the piece has been released on its new square. (In this case “decided” is the same as “executed”.)
2b. A capture is decided when the player has touched both the capturing piece and the piece to be captured. (At this point, due to touch-move, all other moves are illegal.)
2c. If a piece has only one legal move, the move is decided as soon as that piece is touched.
2d. If an opponent’s piece can be captured in only one way, the move is decided as soon as that piece is touched.
2e. If a player has only one legal move, period, then the move is decided as soon as the opponent has completed his previous move! (You can’t really argue with this logic, as long as you’ve accepted 2a through 2d already.)
2f. We really don’t need to talk about promotion or castling just yet.
So what’s the problem here? Well, somewhere between the 4th and 5th editions, confusion developed between the two meanings of determined move. The “executed” concept had been in effect with the 4th edition rulebook. Then, in about 1996, somebody got the bright idea, in effect, to replace the “executed” concept with the “decided” concept, but only in the case of a capture. This amounted to adopting 1a through 1e, and then replacing 1b with 2b.
So, ever since 1996, we have been stuck with an absurd rule. A capture is determined once both pieces have been touched. Presumably, then, a player can simply touch both pieces, then press his clock without actually moving or removing either of them.
This rule needs to be changed – quickly, before some player starts following it.
Bill Smythe