When the 4th edition rulebook came out in 1993, it clarified, for the first time, the distinction between move determination and move completion. A move is determined when the player’s hand releases the piece on its new square, and completed when the player presses the clock.
The distinction is useful in several ways. Examples:
- To avoid losing on time, a player must complete (not just determine) the move before time expires.
- But a game-ending move (checkmate or stalemate) decides the result when the move is determined; it is not necessary to complete the move by pressing the clock.
- The interval between determination and completion is the proper time to offer a draw.
- A move must be determined before it is completed (i.e. before the clock is pressed).
The 4th edition listed explicit definitions for move determination in the following four cases:
- ”In the case of the transfer of a piece to a vacant square, the move is determined … when the player’s hand has released the piece …”
- In the case of a capture, the move is determined … when the captured piece has been removed from the chessboard and the player’s hand has released the capturing piece …”
- ”In the case of castling, the move is determined … when the player’s hand has released the king, which has moved two squares toward a rook …”
- ”In the case of the promotion of a pawn, the move is determined … when the pawn has been removed from the chessboard and the player’s hand has released the new piece on the promotion square …”
So far so good. But, sometime between the 4th and 5th editions (I remember seeing the change in a printed rating supplement before the 5th edition came out), the second case above was changed:
- ”In the case of a … capture, the move is determined … when the player has deliberately touched both his or her own piece and the opponent’s piece …”
This change, IMHO, was not wise. It fuzzies the distinction between generic determination (the point at which, due to touch-move and other rules, there is only one legal way to finish the move) and specific Determination, as spelled out above. Sort of like the distinction between democratic and Democratic.
If we carry this notion of generic determination to its logical conclusion, we could say that:
- A transfer to a vacant square is generically determined when the player’s hand releases the piece on its new square.
- A capture is generically determined when the player has touched both the capturing piece and the captured piece.
- A castling move is generically determined when the player releases the king on its new square.
- A promotion is generically determined when the new piece is released on its new square.
- In a position where a piece has only one legal move, the move is generically determined when the player touches that piece.
- In a position where an opponent’s piece has only one legal way to be captured, the move is generically determined when the player touches that piece.
- In a position where there is only one legal move, period, the move is generically determined as soon as the opponent has determined his previous move!
- In the position below with white to move, if white touches black’s queen, not only has he determined his move, but he has also determined his next four moves, and his opponent’s next four as well.
Now, exactly how useful is this concept of generic determination, as opposed to the specific Determination set forth in rules 9A-9D?
Not very useful, I’d say. But then, in the case of a capture, the definition of Determination that appeared in the 4th edition should be restored. It is ridiculous that, as soon as a player has touched both his bishop and his opponent’s knight, he is allowed to press the clock without even actually playing BxN.
Now, there might be a few situations where generic determination might appropriately be used in a rule. If, for example, a player determines (generically) a checkmating or stalemating move, or a move which creates a dead position (14D), that should be enough to escape losing on time.
Contest time!
Find the longest sequence of plies (half-moves) such that every move in the sequence is legally forced, for both players. In the example in the diagram, there are seven consecutive legally-forced half moves.
Bill Smythe