The question on blitz with time delay, as blitz is now rated; the question with blitz is the statement that G / 5 can be rated with the argument that nothing less then G / 5 could be rated. The debate is this, as G / 30 or G / 25 (t/d 5) is still thought of as a classical rating even that the time control is below 30 minutes but has time delay; does this argument still the same if the director has a event for G /5 or G / 3 (t/d 2). Does having time delay with blitz still be ratable if the director informs the players they must take time off the clock because the owner has a time delay clock. As some directors make it a forced habit, if the owner of a clock has a time delay clock they must use time delay, even if they wish not to use time delay during the game.
As the director should demand that the owner of the clock that has time delay should take off time from the clock, like 5 minutes for 5 second delay (5 seconds into 5 minutes = 60 moves), 3 minutes for 3 second delay ( 3 seconds into 3 minutes = 60 moves), and 2 minutes for 2 second delay (2 seconds into 2 minutes = 60 moves). The tournament director can change the format for taking time off the clock if it has time delay from the classical rating from one too five minutes, for quick one to three minutes: nothing as reference for blitz. My view is this, nothing less then G / 5 even with time delay can be ratable; the debate that G / 3 (t/d 2) being equal to G / 5 is unclear. As G / 25 (t/d 5) is equal to G / 30 and still is ratable as a classical rating, or G / 7 (t/d 3) is still ratable as a quick rating but G / 5 with out time delay is ratable as quick. With the federation making the statement that nothing less then G / 5 can be ratable: the federation must make it clear on the subject with time delay and blitz.
Some directors use the argument about time delay should taking 5 percent off the clock, myself like the 60 move rule but still have strange questions for two time controls. My debate only use the question of one time control as blitz can only have one time control. The whole use for time delay, is not the problem with time delay with the opening or the middle game, time delay only has real need during the end game. After 60 moves the players are in the end game, only gives weight to the person with time delay that can win or draw the game with only very few minutes or seconds on the clock.
With time delay on a blitz game when the player takes off 2 minutes to be G / 3 (t/d 2), only makes the game of chess worst off for both players – as most chess games are over before 60 moves; blitz and slow chess are over before 60 moves. Even taking two minutes off the game five blitz, most players will have their flag fall before the 60 move. As a player would have to make 60 moves before they gain back the two minutes taken off the clock. Even with classical time take back of five minutes with 5 seconds as a delay most players with G / 30 or slower will not have there flag fall, with the time delay almost makes it more sure that the flag would not fall during time trouble. Time delay with classical time controls makes it more sure that the flag will not fall on the players, with time delay with blitz will makes it more common that the flag will fall.
Very sure that the director can not take time off the clock for a blitz game, even if it was sure that the director could, more games would be lost with time delay with a fallen flag – if the players are taken time off the clock. Myself would not grant or have time delay used in a blitz event, as G / 5 without time delay or G / 5 (t/d 2) only gives one board more time then a board without a time delay clock.
Before attacking the problem with G / 3 (t/d 2) being equal to G / 5, want the federation to clear up the issue with time delay and blitz.
Earnest,
Douglas M. Forsythe, local td