Keizer System: This was targeted for multiple week events at chess clubs - so that if players didn’t show up there was a pairing around it. It is intended for club tournaments, not weekend events.
- Each game is paired between nearly equal players
- Players may play each other more than once
- Not everyone will play everyone else (participants may exceed rounds, OR games are more interesting by having equal participants replay or both)
- Everyone plays in every round unless a round has an odd number
-SCORING varies depending upon opponent strength: Each player is assigned a value, with the highest value to the top ranked player, the second highest value to the second ranked player,etc. “Roughly” the value of the top ranked player is approximately three times the value of the lowest ranked player, and each next player has a value one less than the previous one. Example: A tournament of 35 players would set the value for the top most player at 50, and the bottom ranked player would be 16. SCORING is that you get the value of your game score x the player value for your points in a round. So in this example if you beat the top player you get 1 x 50, draw you get .5 x 50, lose you get 0 x 50.
Color balance is given to the player with the greater score. If two players have the same color balance then the player who has played the most successive games with the same color will alternate. If this criterion ties too then the history is checked.
Absences don’t necessarily score 0 points, since an absent player would drop on the ranking and would meet a much weaker player in the next round, which is not the goal here, equal-ish games are. So absences are usually rewarded with 1/3 of the player’s own value.
This part really requires work: The values of players are recalculated after each round, and then the score is recalculated back to the tournament beginning. That is, after the first round, the players are now ranked by their scores, the 50-16 Keizer scores are re-assigned, and the tournament score is now recalculated. One can imagine doing this in Excel.
Holland System (was used extensively in chess for years until the Swiss became popular. US Opens (and the predecessor events) often used this. The Peoria Chess website mentions this with respect to the 1945 U.S. Open held at the Pere Marquette Hotel. Round robin preliminary groups with seeding into round robin finals (and “class” finals)
Scheveningen was already mentioned.
There are Swiss variants -
Dutch removes the repairing of two players restriction
McMahon System actually awards extra points at the start of the tournament (for example, all players above 2000 receive 1 extra point, all players 1800-2000 receive 1/2, then pairings are made from that point forward. Points awarded count in the final standings. (The McMahon Score.) It is named for Lee McMahon of the NY Go Club.
Monrad sets the pairing numbers at random and then pairs as a Swiss.
Konrad is a Swiss with X rounds - but only the x-n scoring rounds (sorted by score) count for the player’s score - that is, maybe there are 8 rounds, but only the top 6 scoring rounds go into the player’s tournament standing. This might be good for a weekly club event over 2 months, for example, where people may miss some rounds.
Pittsburgh System: Swiss preliminary with round robin finals - although its probably been used before, this was used in the 1946 U.S. Open in Pittsburgh. 1947 was the first year that it was a straight Swiss.
The elimination system mentioned above can also use various methods for seeding.