Except for the definition of an illegal move (which I will likely need help in defining), here is how section 11 could read if all of my suggestions given above are done, rule 11H in the current edition of the rulebook is incorporated into what is currently rule 11A in the current edition of the rulebook, a little reorganization of rule 11A is done, and the references to rule 16R, No time adjustment for reinstated position, are eliminated since that rule was essentially deleted. The language of the rules could use some work and some additional references and TD Tips would also be useful.
11. Illegal Positions
11A. Definition of an illegal move.
Still needed.
11A1. Procedure for handling an illegal move made outside of time pressure.
If, during a game, it is found that one of either player’s last ten moves was illegal and neither player is in time pressure (11A2), the position shall be reinstated to what it was before the illegal move. A director who witnesses an illegal move being made outside of time pressure shall require the player to replace that move with a legal one. The players do not recover the time used after the illegal move. If a player completes an illegal move by pressing the clock, the standard penalty specified in rule 1C2a applies. If the opponent has completed a move subsequent to the illegal move, the standard penalty shall not apply. Move counters on clocks that have them may be readjusted. The game shall then continue by applying Rule 10, The Touched Piece, to the move replacing the illegal move. If it is found that an illegal move was made prior to each player’s last ten moves or if the position prior to the illegal move can not be reinstated, the illegal move shall stand and the game shall continue. See also 11D, Deliberate illegal moves or positions.
TD TIP: When the illegal move is a king left in check, special care should be taken by the director. All moves, not just the first move, in which a player’s king remains in check should be regarded as illegal. That way, an illegal move will always have occurred within the last half-move; therefore, players cannot argue that the illegal move(s) should stand. Now, go back to the first illegal move that occurred (leaving the king in check). If the moves cannot be reconstructed, go back to a position in which the king is in check, so that the king can get out of check. In complicated cases like this the director has a lot of discretion. No player should gain an unfair advantage for deliberate illegal moves, or for inadvertent ones, which were deliberately not pointed out. Remember that the clock times will not be re-adjusted; however, move counters may need to be reset to the proper move number.
TD TIP: A player should make sure to claim an illegal move made by his opponent before completing his next move, in order to be eligible to receive the additional time.
11A1 Variation. Director as witness only.
In an event in which most games are not watched by directors, a director may refrain from correcting all illegal moves he or she may notice but simply serve as a witness should one of the players point out the illegal move before ten more moves have been made (11A1). If used, this variation must be applied consistently; i.e., a director may not require players to correct illegal moves when witnessed in some cases but not in others. This variation does not need to be announced in advance.
11A2. Procedure for handling an illegal move made in time pressure.
Time pressure is defined as a situation where either player has less than five minutes left in a time control and the time control does not include an increment or delay of 30 seconds or more. A director should not call attention to illegal moves in time pressure, only the players may make that claim. If, during the game, in time pressure, a player’s claim that one of either player’s last two moves was illegal is upheld by the TD, the position shall be reinstated to what it was before the illegal move and the procedure in rule 11A1 shall be followed. See also 11D, Deliberate illegal moves or positions.
TD TIP: When the illegal move is a king left in check see the first TD TIP after rule 11A1.
11B. Incorrect initial position.
If, before the completion of Black’s 10th move, it is found that the initial position of the pieces was incorrect, or that the game began with the colors reversed, then the game shall be annulled and a new game played. However, the players shall begin the new game with their clocks still reflecting the elapsed time each player used in the annulled game; however, move counters on clocks that have them may be readjusted. If the error is discovered after the completion of Black’s 10th move, the game shall continue.
11C. Incorrect placement of chessboard.
If, during a game, it is found that the board has been placed contrary to 2C, Placement, which requires a white square in the nearer corner to the right of each player, then the position reached shall be transferred to a board correctly placed and the game continued.
11D. Deliberate illegal moves or positions.
If a player intentionally makes illegal moves or creates an illegal position, the director may impose penalties. See also 1C2, Director discretion; 21F, Player requests for rulings; and 21K, Use of director’s power.