Aw, for chrissake. I knew this would happen sooner or later – the people in charge of publications at USCF being on insufficient guard, combined with the lack of standards (or the use of obscure standards) for how time controls should be stated in TLAs.
And there shouldn’t be any difference between increment and delay, regarding what’s legal, what’s not, what must be stated, etc. Having one standard for increment and another for delay is just plain preposterous.
The rule ought to be extremely simple: any increment or delay must be in effect from move one, unless there is an explicit and clear explanation to the contrary within the TLA.
Commas and semicolons don’t cut it. The only legal way to specify different increment or delay in different controls should be to specify the increment or delay separately for each control. For example: 40/120 d/0, SD/60 d/5. Here there is only one comma and no semicolons, and even the comma isn’t strictly necessary. If the increment or delay is to be in effect from move 1 (the default), it can be expressed simply as 40/120 SD/60 d/5.
These standards should have been applied strictly ever since January 1, 2012, when the new rules went into effect – along with a uniform format (as in the above paragraph) for describing the control. Any TLA submitted in another format should be converted at the USCF office to the standard format.
Another standard that should have been applied strictly is the requirement for the increment or delay to be announced explicitly, even if zero. Events listed as simply 40/120 SD/60 should not have been accepted at all. Either they should be returned for correction, or changed automatically to 40/120 SD/60 d/5. (Yes, d/5, not d/0, should be assumed whenever neither increment nor delay is mentioned – that is, after all, the default.)
Furthermore (yes, we’re probably all tired of furthermores at this point), the use of different increments or delays in different controls (or only in the last control) should be strongly discouraged in Chess Life and elsewhere. There are a whole bunch of reasons for this. For one, some players may believe the delay is on when it is not. The result could be unnecessary time forfeits, acrimonious disputes, and, quite simply, a bad scene all the way around. Second, not having delay at the primary control is likely to result in poor player behavior, such as knocking over pieces without replacing them, using two hands, etc. Third, having the same delay throughout the game creates a more nearly uniform “look and feel” from one control to the next. Fourth, some clocks may not be capable of having different delays in different controls – or, if they are, they handle it differently. Does the second control begin at move 41, or only when the first control expires (could be at move 47, move 63, etc)? And, in the latter case, does it begin for each player when that player’s first control expires, or for both players when one player’s first control expires? This whole thing is just a huge can of worms.
Amen.
Bill Smythe