Hello everyone,
I am currently part of a team that is working on a plan for the creation of a marketing department at USCF. An integral part of our plan is a wide variety of specific initiatives that we believe will expand chess tournament participation.
Currently, our draft for a few initiatives are as follows:
Initiative 1 - Social Media
Description: US Chess is already present on social media platforms such as X and Instagram, however, it receives little to no engagement. To improve this, we propose a campaign to adopt a similar approach to chess.com where we encourage engagement and try to put chess tournaments in the back of peopleās minds. We would also implement a daily initiative (possibly using exclusive US Chess content such as our chess life archives) that would incentivize people to check our page daily, similar to chess.comās daily puzzle.
Older folk may resonate with weekly features on interesting people in chess and their stories of how they got into chess or any of their memorable experiences.
Highlighting chess research: its implications on the daily life of the common person
Expand to TikTok and other short-form social media which are popular amongst younger audiences
Utilize different platforms and content styles based on the popular demographic of users for each. For example, Facebook and X may be more effective for those of an older demographic whereas Tik Tok and Instagram may appeal to those of younger ages.
Goal of initiative: Promote the idea of chess to the common user. Increase/encourage OTB play and USCF memberships through daily engagement.
Initiative 2 - Involvement with Local Clubs
Description: USCF will reach out to local clubs to get them affiliated with USCF in order to get them to organize periodic USCF-rated tournaments. While doing so, we will enunciate membersā need to obtain USCF memberships.
In turn, we will add them to our tournament and club-finding tool, which will help them promote their clubs and tournaments. This will hopefully act as an incentive for these clubs to become affiliated with the USCF. With an increased number of clubs joining, it would also be best to renovate the current system to make it more convenient and reliable.
In addition, incentives to become an affiliate could include access to USCF marketing tools for a fee. (Discounted scholastic memberships, etc.)
Goal of initiative: To have the club finder work better (as there arenāt many clubs on it as of now) by having more clubs on it. Have more USCF affiliates/more tournaments/more USCF memberships.
Initiative 3 - Gamification
Description: USCF will gamify tournament participation to encourage players to play in tournaments. Possible examples include a raffle to win a free lesson or spend a day with a famous top player such as GM Hikaru Nakamura or IM Levy Rozman. To enter the raffle, players would need to play their first rated game or become active players again after an extended absence from tournaments during a certain time period (for example, 3-6 months). This plan hopes to act as an incentive for newer players or inactive players to start playing again by offering a chance to meet someone they hold to the utmost praise.
Another possible event to get new players is for a convention with famous people like George R. Martin and they have a chance to get his autograph on a chess board or book. This may be a more suited event for those of older ages, or inactive players who have started chess again.
Goal of initiative: The goal of this initiative is to see an increased number of new USCF memberships and an increased number of inactive USCF memberships being activated.
Initiative 4 - Partnerships
Description: USCF can partner with content creators (such as chess creators like the Botez Sisters and smaller content creators, and also gaming content creators like Markiplier) which will help spread chess to a wider audience.
We can also consider working with product or entertainment companies with Ads (such as a phone or sports ad since chess has a stereotype of being intellectual). This helps to promote not just USCF in general, but the idea of chess as it will start reminding people of the game and insert interest.
Another possibility is to partner with orphanages to teach kids chess since the children are likely to play chess their whole lives if they were introduced to it in their upbringings as a pastime. Chess is also an easy activity to commit to in case of constant relocations, which is a typical case for most children in such situations.
Goal of initiative:
To increase overall interest in chess, to increase life-long interest in chess
We would love to receive feedback or ideas for other initiatives!
In addition, we are working on a 5th initiative that would provide marketing resources for tournament directors and organizers. One example of this is a template for TLAs/posters for tournaments. If you are a tournament director and have any other ideas for specific resources, please provide them in the replies.
Thanks, Savir Talasila